
But yeah, I never really was a fan of FoS. Spamming AD was great fun back in the day and would put DRK in line with the other tanks in terms of dungeon balance. Which could be needed since extreme dungeons are now a thing.I really wish AD was the MP spender and not Flood. No Darkside gain, has the same initial damage as Edge, but with a 400 Cure Potency and a 35% drop in damage for each enemy hit other than the original target. Cure Potency would drop to 200 per other enemy hit as well (if you really wanted to avoid it being busted in dungeons).
It also somewhat fixes the issue of Darkside being a braindead buff that's permanently up all the time. It becomes more useful to use AD on cooldown, and thus Edge is just used to keep Darkside up, which makes it possible for the buff to actually fall off.

I really like the ideas in this thread discussing Darkside being a resource. Having it that way reminds me of when DRK used to have it's MP constantly draining, which felt super thematic. I wish the DRK rotation felt more like controlled chaos rather than burst oriented... Resources constantly draining, fluctuating skill speeds, it would all just feel so dynamic...
If DRK can't have health sacrificing mechanics in PvE, the next best thing is to make the rotation feel chaotic; A complete opposite of the PLD rotation.
Last edited by Sazuzaki; 09-07-2022 at 01:06 PM.
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