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  1. #1
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    284
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Which mean bloodweapon only give 1800 mp?
    (0)

  2. #2
    Player
    EmsaVadenn's Avatar
    Join Date
    Dec 2015
    Posts
    11
    Character
    Emsa Vadenn
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by The_User View Post
    Which mean bloodweapon only give 1800 mp?
    In Endwalker it is 600mp per hit of BW and 200mp per hit of bloodspiller with delirium, 3 stack of bloodspiller under delirium, and 5 stack of BW, each stack of bloodspiller with delirium effect grant 200MP and each stack of BW give 600MP per hit, so 3 x 200 and 5 x 600. so 3600MP each minutes.
    Now, the MP value gain per hit is exactly the same, but we have 3 stack of BW instead of 5, and scarlet delirium combo dont change anything of the MP Gain value, so we still lost 1200 MP per minutes, we gain only 2400MP.
    (1)

  3. #3
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    284
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Tell your friend to buy dawntrail! tell them to buy a lot of se'smerchandise!!
    They did this to you they need to be reward!!!!!
    (0)

  4. #4
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Please increase the MP gained from Blood Weapon stacks, to like 1000 MP or increase the stacks back to 5. Its not nice to use less Edge/Flood and less TBN.
    Speaking of potencies, maybe increase the damage on the Delirium combo by 50 on each attack or perhaps increase Disesteem potency to 900 or 1000? The attack feels like it should do more damage, and as far as I saw numbers being calculated, DRK is last in damage by a big margin ( almost 10% ) behind GNB/PLD.
    (2)

  5. #5
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    284
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Quote Originally Posted by JPMJ View Post
    攻撃アビリティの多さとそれぞれの威力の高さに起因するバースト力が売りですが、裏を返せばそこに依存しすぎていると感じます。
    以前の様にシナジーに合わせればぶっちぎりの火力とかであればまだ納得できますが、あってようやく他のタンクと同等の火力といった状態ですので、それを改善する意味でもご検討をお願いいたします。
    (以前の様な火力差にして欲しいとかではなく、火力バランスは横並びのままシナジーへの依存度を下げて欲しいです)

    私個人としては自身で攻撃している感や大剣らしい重い一撃の技が欲しい為、影身具現の威力を下げてディセスティームやトアクリーバーといった大技の威力を1000〜1200程度に上げていただきたいです。
    Coincidentally, jp player have been asked for the same thing. He want disesteem and torcleaver to deal more damage.

    Lion heart, double down,war's primals attack with no mercy/storm eye can go up to at least 1400 potency by the way.
    (2)
    Last edited by The_User; 06-29-2024 at 06:42 AM.

  6. #6
    Player
    EmsaVadenn's Avatar
    Join Date
    Dec 2015
    Posts
    11
    Character
    Emsa Vadenn
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by The_User View Post
    Coincidentally, jp player have been asked for the same thing. He want disesteem and torcleaver to deal more damage.

    Lion heart, double down,war's primals attack with no mercy/storm eye can go up to at least 1400 potency by the way.
    And I also very want the return of abyssal drain available in mono target with the delete of the share CD with carve & spit :3
    Have some spell only for dungeon / 3 target is Zzzzz, its better to have multi function on one spell, useful on mono target AND multi target at the same time is better in my opinion
    (0)

  7. #7
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    284
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Easier way to solve this could be reduce blood weapon and delirium recast time to 30s and replace mp restore effect of Carve and spit with increase potency of next weaponskill by 50%. Remove the shared recast time with abyssal drain would be nice too.
    (0)
    Last edited by The_User; 06-30-2024 at 04:42 AM.

  8. #8
    Player
    JPMJ's Avatar
    Join Date
    Jul 2017
    Posts
    47
    Character
    Helix Nebula
    World
    Masamune
    Main Class
    Dark Knight Lv 100
    I think averaging DPS among tanks is a good thing.
    But only DRK is limiting PT options due to job mechanics. (Without synergy, it has been adjusted to not produce the same level of DPS as other tanks.)
    I think reworking is the best option considering the ease of future adjustments, but if the current job mechanics are to continue, I would like to see the strengths of the DRK strengthened by increasing the potency of finishing blows such as disesteem and toa cleaver.
    (1)
    Last edited by JPMJ; 06-30-2024 at 01:45 AM.

  9. #9
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,496
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I think base potencies need to increase. Not disesteem and toa cleaver. Unless you guarantee them to direct critical hit you are subject to the same issues GNB has with double down and lion heart.

    The big issue is more work and you have less sustain than other tanks. You have less damage than other tanks outside of burst. And the lower mp regen with the change of blood weapon being combined with delirium feels bad. Almost as if they rushed updating the job. The gap closer looks cool but feels bad to use due to how clunky it feels.
    (1)

  10. #10
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Dawntrail DRK feels so slow and boring to play outside of the 2 min burst. Wished they lowered all of DRK's offensive CD so that the job didn't feel so slow to play. I'd take a damage cut if the job was made to feel faster with the lower CD, to make the 123 combo not feel so boring. Not even the occasional Edge or Bloodspiller breaks that monotony until your burst window comes up and losing Plunge really makes that 1 min burst feel hollow.
    (5)

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