Different people need different difficulties to have fun. Most people get bored when things are too easy for them, and frustrated when things are too hard.
You don't need to understand the appeal of hard content to respect that there's an audience for it. I don't understand the appeal of standing in Limsa posing.I'm seeing this mentality infect multiplayer games and MMOs in general in the last few years. That the end-game content and rewards should be exclusively for people in upper skill percentile and everyone else should "git gud" or shut-up/leave because their opinions don't matter. And that to engage with said content you should be happy wiping for 10s of hours and being miserable because that is the road to enjoyment. I don't understand this mentality at all.
Yeah, that's because you're trying to solve the problem of 'not enough gameplay at my skill level' by pushing that problem onto other people. I'd be curt with you as well even though I actually agree that there's not enough mid-core content.God forbid people have lower skill levels and ask for something to be a level of challenge between auto-piloting Expert/Normal and meatgrinder Sav/Ex and now Unreal. It seems like whenever people do ask for something in between the immediate response is always some variation of "git gud", "stop trying to take away my hardcore content", or "lol no one cares about your opinion scrub".
You can get every Faux Hollows item from Wondrous Tails, FATEs, or market board. Point out the rewards that are being withheld from you because you can't clear the current Unreal.Can't there be something for the rest of us that doesn't require 100% of our mental energy for hours on end just to break through a wall?
Or is it the experience of easier fights themselves you want? Because FF14's syncing options offer a very broad spectrum of difficulty for re-playing old content. Regular Sephi EX can often be cleared in one lockout using normal sync with echo, for example.



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