

It is called Normal mode, Unreal is EX difficulty with actual caps on, so you have to beat it more on level and not 40 ilevels above in a figure of speech, in ways it could be seen as Ultimate trials.
Bro, we all start somewhere lol. I was being a little mean with my earlier comments, but if you're new to high-end content I can definitely see how & why the new unreal would throw you off, especially when you've never hit the harder stuff.Imagine thinking clear and reclearing p2s is torture in pf. This last tier savage p1s and p2s are on the joke level. Not even savage. I am glad this game bring some difficulty back. IF you think p1s and p2s is actually savage content. Then you are making a big mistake. This game already made it SO EASY for new or players like you. stop complaining. Go do some old content in mini ilvl
I disagree with the OP's mindset that it should be nerfed so it can be more accessible. I'm also bad at the game and wouldn't want to ruin the more hard aspects of the game for people who enjoy it. I myself want to clear the unreal and I want to do it feeling proud that I have cleared hard content and that I have contributed to my group by pulling my weight.
I disagree that the OP should do min ilvl content tho. Your mindset is what turns casuals off from difficult content in the first place. When people start telling casuals/newcomers to hard content to get lost and keep playing baby mode, you're effectively encouraging them to never experience the fun you see in completing hard content.
In my belief, the OP probably has a bit of anxiety/defeatist attitude (this isn't to psychoanalyze you OP, just an assessment of what I gathered from your tone from these posts, mixing with a bit of my anecdotal experience of coming into hardcore content in this game) and has hit a wall on knowing how to progress further into content like this. There is real value in the fact that a newcomer, with no experiences of statics/PF progging before, will be in PF limbo. The correct response should be encouragement and pointing them to resources - that's all you should (and could) do. The rest would be up to the OP to either give up or push past those fears/nervousness and to use those resources or not.
Again, we all start somewhere and at some point I'm sure most of us has felt a little nervous or uneasiness at going into hard content, especially if XIV is your first MMO. Instead of telling the OP get lost, maybe next time keep your mouth shut or be one of the multiple voices of reason as to why content like this should stay.
Last edited by Padudu; 08-27-2022 at 01:10 AM.

First off, don't presume to tell me what level of challenge I should enjoy in a video game. I get my fill of anxiety and disappointment in rl, I don't need it from what is ostensibly supposed to be an enjoyable hobby. I'm seeing this mentality infect multiplayer games and MMOs in general in the last few years. That the end-game content and rewards should be exclusively for people in upper skill percentile and everyone else should "git gud" or shut-up/leave because their opinions don't matter. And that to engage with said content you should be happy wiping for 10s of hours and being miserable because that is the road to enjoyment. I don't understand this mentality at all.Sephirot wiping the floor with his contenders is an experience mid content players need. Humbling those who grew complacent in the 'break' in Unreal difficulty with UW, and those who think additional skills will trivialize the content and somehow make them better at mechanics. The strict requirements I am seeing in PF are also a testament to this very frustration I speak of. Don't get me wrong,
I kinda seems like you do. You seem to delight in people repeatedly failing at content you can do easily because of some misguided idea that if you make them miserable enough they will get to your level. God forbid people have lower skill levels and ask for something to be a level of challenge between auto-piloting Expert/Normal and meatgrinder Sav/Ex and now Unreal. It seems like whenever people do ask for something in between the immediate response is always some variation of "git gud", "stop trying to take away my hardcore content", or "lol no one cares about your opinion scrub".
Why does every piece of high-end content have to cater to the top 20-5% of people who can clear savage (this Unreal is at least on par with an early or mid range Sav from last tier in my experience)? Because we know those are the actual number from clearing the first and last fight of a tier while it's current. Can't there be something for the rest of us that doesn't require 100% of our mental energy for hours on end just to break through a wall?




Unreal is supposed to be EX level content that is ilvl synced, nothing more, nothing less.
If it's tuned harder than that it should be adjusted.
But back on topic, most people saw this coming. Sephirot was always a bad EX and the number of people who think they know the mechs just because they cleared it "unsynced" is showing.
The FFXIV devs are going to have the data on the clear rate for this and I'm sure they'll adjust accordingly. . . yeah right.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Well, yeah, this is still hard/difficult content to the majority of the players lol. Ultima was never adjusted despite it being easy to clear so why should Sephirot? FTR I don't think it's all too bad altho I haven't cleared it yet/never experienced the OG fight.Unreal is supposed to be EX level content that is ilvl synced, nothing more, nothing less.
If it's tuned harder than that it should be adjusted.
But back on topic, most people saw this coming. Sephirot was always a bad EX and the number of people who think they know the mechs just because they cleared it "unsynced" is showing.




There can be but it's not unreal. Unreal is specifically designed to reproduce the experience of an ex fight like it came out. Min ilvl no echo can not provide that because of how many balance changes there have been since those fights came out. Sephirot extreme was really hard when it came out, therefore sephirot unreal is supposed to be just as hard. The type of content you are looking for very well might be min ilvl no echo runs of old ex trials and old savage.First off, don't presume to tell me what level of challenge I should enjoy in a video game. I get my fill of anxiety and disappointment in rl, I don't need it from what is ostensibly supposed to be an enjoyable hobby. I'm seeing this mentality infect multiplayer games and MMOs in general in the last few years. That the end-game content and rewards should be exclusively for people in upper skill percentile and everyone else should "git gud" or shut-up/leave because their opinions don't matter. And that to engage with said content you should be happy wiping for 10s of hours and being miserable because that is the road to enjoyment. I don't understand this mentality at all.
I kinda seems like you do. You seem to delight in people repeatedly failing at content you can do easily because of some misguided idea that if you make them miserable enough they will get to your level. God forbid people have lower skill levels and ask for something to be a level of challenge between auto-piloting Expert/Normal and meatgrinder Sav/Ex and now Unreal. It seems like whenever people do ask for something in between the immediate response is always some variation of "git gud", "stop trying to take away my hardcore content", or "lol no one cares about your opinion scrub".
Why does every piece of high-end content have to cater to the top 20-5% of people who can clear savage (this Unreal is at least on par with an early or mid range Sav from last tier in my experience)? Because we know those are the actual number from clearing the first and last fight of a tier while it's current. Can't there be something for the rest of us that doesn't require 100% of our mental energy for hours on end just to break through a wall?
OG fight was incredibly tough. I remember healing it as SCH, the amount of shields I needed out to help with raidwides was intense. The good old days, when most of SCH and WHM's healing was attached to their GCDs.




You are joking...?
Yes. Dungeons, normal trials, glamour, gold saucer, beast tribes, gardening, crafting, normal raids, island sanctuary, sightseeing, wondrous tails, pvp, there's an entire game worth of endgame stuff for casuals. But ONE savage tier releases in a six month period and woooooah nelly, the whoooooole endgame focuses on those darn elitist savage raiders.
I agree, this game sorely, SORELY lacks a midcore. Square should create some. Unreal is upscaled minimum item level EX trials, not sure where the expectation comes from that they be "midcore" other than that they picked an incredibly easy trial for the last rotation. The immediate response is always "stop trying to take away hardcore content" for a good reason: because the casuals don't ask Square to *create* a midcore. They ask for what you're asking for: to gut the small amount of difficult content we have and piece together a midcore from its entrails. You are *literally* asking to take away hardcore content to shape a midcore out of it, not sure why you're baffled at people telling you to, you know, "stop trying to take away hardcore content".
When Square nerfs things, they don't replace them with more hardcore stuff. They just leave it easy, and the ever encroaching casuals complaining about difficult content keep gaining ground. Savage is pretty much as easy as it's ever been. EX trials can be cleared they week of release without healers. Job design is as simplified as it's ever been. What *exactly* have hardcore players gained in the last three expansions other than the occasional Ultimate?



I think the craziest thing to me, as I've been reading this thread, is that someone is complaining that hard content that's supposed to be hard, is actually hard.
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