Page 35 of 45 FirstFirst ... 25 33 34 35 36 37 ... LastLast
Results 341 to 350 of 511

Hybrid View

  1. #1
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kabooa View Post
    Ya'll remember you're not supposed to be fighting each other, right?

    Here, lets get you all back on track.

    Nobody misses Miasma 2, and old Cards were obsolete.
    Speak for yourself, I miss being a plague spreader
    (12)

  2. #2
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Anyone else dislike Sleeve Draw how it currently is? Since you want Draw to always be on cooldown, it forces you to rush through all of them before allowing the Draw cooldown to cycle again.

    Imo, Draw needs to have 2 charges with Sleeve Draw refreshing 2. Also, why is Divination and Sleeve Draw on a 3m cooldown verses Chain Stratagem on a 2m cooldown?
    (1)

  3. #3
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kabooa View Post
    Ya'll remember you're not supposed to be fighting each other, right?

    Here, lets get you all back on track.

    Nobody misses Miasma 2, and old Cards were obsolete.
    Hehe, thank you for the reminder.

    On the contrary. Shadowflaring, turn on Cleric Stance, dotting up 3 dots, baneing, then jumping into the pile flourishing Miasma 2 before running back out was great fun and I miss that part very much about sch.

    Id give up a lot of potency and the shiny healing skills in SB and ShB for a sch skillset as varied and fun as the one I found in HW.
    (7)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Yes this is a blatant necro but this is pretty relevant to this topic:

    Update for 2022 (added to OP):

    SE for a long time has said they don't want to change healers in the middle of an expansion for this reason or that reason, yet have zero issues doing massive changes for both DPS and Tanks. Yet here we are in the middle of an expansion with some significant changes RIGHT before an Ultimate Drops.

    In Live Letter 70 Yoshi-P said (Paraphrasing)

    "Yes we understand we're doing these changes to job right before Ultimate is released but we're confident in players abilities to adjust."

    Quote Originally Posted by KizuyaKatogami View Post
    Except they explictly said they werent doing any drastic changes to healers since it was too close to ultimat....yet thyere fine making drastic changes to dps jobs? Yeah no sorry, its just more stalling being done by Yoshi p because he has no idea wtf hes doing in regards to healers(and other things if we look at the latest hrothgar controversy." We've been told for 6+ years to just wait, wait till this patch, wait till this expansion, and theyve done nothing. Only have made things worse.
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Reworks for DPS that lower the level of skill acquisition.

    MNK getting Chakra gauge at 15 with reworked Steel Peak and Howling Fist to fill in as TFC and Enlightenment.
    RDM getting Engagement at 40 instead of 74
    SMN and BLM get complete reworks so their leveling experience is progressively more fluid.

    Meanwhile, WHM STILL doesn't get their Gauge until 52 and that's only Solace with the other 2 skills locked all the way at level 74 and 76, no MP sustain tools until the middle of HW level content despite historically struggling with MP long before then and the entire leveling experience is about unlearning bad habits picked up during the leveling process, like saving oGCDs for emergencies rather than using them as your primary healing skills.

    WHM is the poster child of neglect.
    (12)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Reworks for DPS that lower the level of skill acquisition.

    MNK getting Chakra gauge at 15 with reworked Steel Peak and Howling Fist to fill in as TFC and Enlightenment.
    RDM getting Engagement at 40 instead of 74
    SMN and BLM get complete reworks so their leveling experience is progressively more fluid.

    Meanwhile, WHM STILL doesn't get their Gauge until 52 and that's only Solace with the other 2 skills locked all the way at level 74 and 76, no MP sustain tools until the middle of HW level content despite historically struggling with MP long before then and the entire leveling experience is about unlearning bad habits picked up during the leveling process, like saving oGCDs for emergencies rather than using them as your primary healing skills.

    WHM is the poster child of neglect.
    SCH had their Aetherflow (MP regen) and Energy Drain moved from lvl 30 to lvl 45.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    SCH had their Aetherflow (MP regen) and Energy Drain moved from lvl 30 to lvl 45.
    Im glad all the SMN reworks gave them reason to absolutely butcher SCH once they made Arcanist only mesh with SMN's playstyle.
    (2)

  8. #8
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Deceptus View Post
    Yes this is a blatant necro but this is pretty relevant to this topic:

    Update for 2022 (added to OP):

    SE for a long time has said they don't want to change healers in the middle of an expansion for this reason or that reason, yet have zero issues doing massive changes for both DPS and Tanks. Yet here we are in the middle of an expansion with some significant changes RIGHT before an Ultimate Drops.

    In Live Letter 70 Yoshi-P said (Paraphrasing)

    "Yes we understand we're doing these changes to job right before Ultimate is released but we're confident in players abilities to adjust."
    Yeah I feel this. The Healer skill curve is so flat it might as well not exist. There’s no carrot at the end of the stick. No reason to get better. The time investment to get good at the role isn’t appropriately respected. It’s made so easy to get to a mid level and they treat that bare minimum bar as the absolute top. And relying on mistakes from other players to make the experience interesting doesn’t work due to how they’ve designed the content at all levels. Either they don’t matter or they wipe the group consistently.

    If we have to rely on other players being bad and/or blind to have fun, what the hell are we supposed to do when they’re done prog?
    (15)

  9. #9
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Grimoire-M View Post
    Yeah I feel this. The Healer skill curve is so flat it might as well not exist. There’s no carrot at the end of the stick. No reason to get better. The time investment to get good at the role isn’t appropriately respected. It’s made so easy to get to a mid level and they treat that bare minimum bar as the absolute top. And relying on mistakes from other players to make the experience interesting doesn’t work due to how they’ve designed the content at all levels. Either they don’t matter or they wipe the group consistently.

    If we have to rely on other players being bad and/or blind to have fun, what the hell are we supposed to do when they’re done prog?
    Who cares if you're having fun or not? You're an NPC whose sole purpose is keeping everyone's health bars at 100% so the DPS, the player character, can have fun. Your fun should come from casting Cure. That's what healers enjoy, right?
    (20)

  10. #10
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    Who cares if you're having fun or not? You're an NPC whose sole purpose is keeping everyone's health bars at 100% so the DPS, the player character, can have fun. Your fun should come from casting Cure. That's what healers enjoy, right?
    this tbh...
    (3)

Page 35 of 45 FirstFirst ... 25 33 34 35 36 37 ... LastLast