
Anyone else dislike Sleeve Draw how it currently is? Since you want Draw to always be on cooldown, it forces you to rush through all of them before allowing the Draw cooldown to cycle again.
Imo, Draw needs to have 2 charges with Sleeve Draw refreshing 2. Also, why is Divination and Sleeve Draw on a 3m cooldown verses Chain Stratagem on a 2m cooldown?
Hehe, thank you for the reminder.
On the contrary. Shadowflaring, turn on Cleric Stance, dotting up 3 dots, baneing, then jumping into the pile flourishing Miasma 2 before running back out was great fun and I miss that part very much about sch.
Id give up a lot of potency and the shiny healing skills in SB and ShB for a sch skillset as varied and fun as the one I found in HW.




Yes this is a blatant necro but this is pretty relevant to this topic:
Update for 2022 (added to OP):
SE for a long time has said they don't want to change healers in the middle of an expansion for this reason or that reason, yet have zero issues doing massive changes for both DPS and Tanks. Yet here we are in the middle of an expansion with some significant changes RIGHT before an Ultimate Drops.
In Live Letter 70 Yoshi-P said (Paraphrasing)
"Yes we understand we're doing these changes to job right before Ultimate is released but we're confident in players abilities to adjust."
Except they explictly said they werent doing any drastic changes to healers since it was too close to ultimat....yet thyere fine making drastic changes to dps jobs? Yeah no sorry, its just more stalling being done by Yoshi p because he has no idea wtf hes doing in regards to healers(and other things if we look at the latest hrothgar controversy." We've been told for 6+ years to just wait, wait till this patch, wait till this expansion, and theyve done nothing. Only have made things worse.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


Reworks for DPS that lower the level of skill acquisition.
MNK getting Chakra gauge at 15 with reworked Steel Peak and Howling Fist to fill in as TFC and Enlightenment.
RDM getting Engagement at 40 instead of 74
SMN and BLM get complete reworks so their leveling experience is progressively more fluid.
Meanwhile, WHM STILL doesn't get their Gauge until 52 and that's only Solace with the other 2 skills locked all the way at level 74 and 76, no MP sustain tools until the middle of HW level content despite historically struggling with MP long before then and the entire leveling experience is about unlearning bad habits picked up during the leveling process, like saving oGCDs for emergencies rather than using them as your primary healing skills.
WHM is the poster child of neglect.




SCH had their Aetherflow (MP regen) and Energy Drain moved from lvl 30 to lvl 45.Reworks for DPS that lower the level of skill acquisition.
MNK getting Chakra gauge at 15 with reworked Steel Peak and Howling Fist to fill in as TFC and Enlightenment.
RDM getting Engagement at 40 instead of 74
SMN and BLM get complete reworks so their leveling experience is progressively more fluid.
Meanwhile, WHM STILL doesn't get their Gauge until 52 and that's only Solace with the other 2 skills locked all the way at level 74 and 76, no MP sustain tools until the middle of HW level content despite historically struggling with MP long before then and the entire leveling experience is about unlearning bad habits picked up during the leveling process, like saving oGCDs for emergencies rather than using them as your primary healing skills.
WHM is the poster child of neglect.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



Yeah I feel this. The Healer skill curve is so flat it might as well not exist. There’s no carrot at the end of the stick. No reason to get better. The time investment to get good at the role isn’t appropriately respected. It’s made so easy to get to a mid level and they treat that bare minimum bar as the absolute top. And relying on mistakes from other players to make the experience interesting doesn’t work due to how they’ve designed the content at all levels. Either they don’t matter or they wipe the group consistently.Yes this is a blatant necro but this is pretty relevant to this topic:
Update for 2022 (added to OP):
SE for a long time has said they don't want to change healers in the middle of an expansion for this reason or that reason, yet have zero issues doing massive changes for both DPS and Tanks. Yet here we are in the middle of an expansion with some significant changes RIGHT before an Ultimate Drops.
In Live Letter 70 Yoshi-P said (Paraphrasing)
"Yes we understand we're doing these changes to job right before Ultimate is released but we're confident in players abilities to adjust."
If we have to rely on other players being bad and/or blind to have fun, what the hell are we supposed to do when they’re done prog?




Who cares if you're having fun or not? You're an NPC whose sole purpose is keeping everyone's health bars at 100% so the DPS, the player character, can have fun. Your fun should come from casting Cure. That's what healers enjoy, right?Yeah I feel this. The Healer skill curve is so flat it might as well not exist. There’s no carrot at the end of the stick. No reason to get better. The time investment to get good at the role isn’t appropriately respected. It’s made so easy to get to a mid level and they treat that bare minimum bar as the absolute top. And relying on mistakes from other players to make the experience interesting doesn’t work due to how they’ve designed the content at all levels. Either they don’t matter or they wipe the group consistently.
If we have to rely on other players being bad and/or blind to have fun, what the hell are we supposed to do when they’re done prog?
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