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  1. #21
    Player
    Merrnryn's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    68
    Character
    Merrnryn Varlineau
    World
    Excalibur
    Main Class
    Lancer Lv 100
    I had a potato of a pc, and I never had an issue with 1.0. I found it fun and playable.
    (2)

  2. #22
    Player HollowedDoll's Avatar
    Join Date
    May 2021
    Location
    Wrongthinkway
    Posts
    594
    Character
    Tomboy Outback
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 2
    It seems to boil down to lighting changes due to the different engine, which should get an overhaul in 7.0, and ARR cities being separated for performance reasons, I think at this point in time stitching the ARR cities (+Ishgard) back together wouldn't be much different in performance than Crystarium or Sharlayan, but I doubt they'll do it.
    (1)

  3. #23
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    I seem to be the crazy one, cause to me 1.0 graphcis look much worse and way too dark. And current graphics are already way too dark (apart from white-blinding places) and even with my monitor's brightness super high I can barely see anything without shaders.
    (1)

  4. #24
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DiaDeem View Post
    Limsa's Aetheryte Plaza (Limsa Lominsa) - You used to be able to see players from up here.
    Hm. I recall the Limsa Lominsa aetheryte being in a hall near the Drowing Wench... not out in the open on the lower level where it is now. I probably have a screenshot of it somewhere. I'll post it later if I can find one.
    (0)

  5. #25
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Shougun View Post
    Some stuff looks better now, some stuff better then ... meme at this point but those 1.0 walk and run animations were pretty sweet. The animation lock not so much lol.

    Wish when they added animation blending / canceling that it was to facilitate personal high quality animations (though I can imagine it melting most PCs if everyone had it). Certainly the game runs way better on more machines now though, so that's a win.

    I'm hoping the future graphics update will be an opportunity to fine tune some aspects without losing much performance for the general audience and then at the same time adding a few enthusiast settings.
    Few examples:




    Wasn't shown or discussed, afaik, but I would love to see things like weather, water, and other additional concepts like environmental / spell shaders or physics discussed. Weather effects are not bad, but some recent games or crazy older games, have made me go 'hot damn that weather is fine'.. and with such a diverse weather setting in this game that could be pretty fun. Although not graphics I'd love to see a movement / collision update, as we're seeing WoW do such in Dragonflight (and already had fairly smooth movement systems), and I've been goofing off with GW2 per recommendation and have been extremely impressed with their mount movement system (which I had recommended SE do before GW2 had.. and saw videos of GW2 and thought it was cool, but having played it- damn it's really cool to feel so fluid).
    There is a lot of different weather in FFXIV but it seems to be very localized. For instance it only seems to storm in the black shroud, I don't remember seeing actual lightning or hearing thunder in any other zones.
    (2)

  6. #26
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by DiaDeem View Post
    Camp Riversmeet (Coerthas Western Highlands) - Completely redesigned area. New area still retains old Aetheryte design, frozen.




    Ul'Dah From Central Thanalan




    Immortal Flames HQ (Ul'Dah) - The old Market Wards used to be this way.




    Entrance - There was no entrance.




    The Gate of Nald (Ul'Dah) - It used to be closed.




    The Chamber of Rule (Ul'Dah)




    The Keeper of the Lake (Mor Dhona)




    Have a nice day!
    Ah, the good old days. I miss the texture quality of 1.0, even if 2.0 seems less taxing and manageable.
    (0)

  7. #27
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mikita View Post
    Hm. I recall the Limsa Lominsa aetheryte being in a hall near the Drowing Wench... not out in the open on the lower level where it is now. I probably have a screenshot of it somewhere. I'll post it later if I can find one.
    Yeah, I swear the structure in that screenshot was a stone statue that resembled an aetheryte, not an actual aetheryte. But I also admit it's been a veeeeery long time since 1.x, and I did not care for Limsa's layout, so I spent as little time there as I feasibly could; I may be misremembering.

    EDIT: Hey! I found the old Speaker's Network videos comparing the 1.x and ARR versions of Limsa. We were not in fact misremembering. The stone monument in the Octagon (the modern aetheryte plaza) was in fact a stone monument; the aetheryte itself was in a really stupid location on the upper decks. But as the video points out ("To address the elephant in the room..."), literally everyone first thought the stone monument was an aetheryte, because it made a lot more sense to have put the aetheryte there. (Which is, presumably, why it is there now.)

    Videos for the Lower Decks and Upper Decks provide a nice walkthrough. And also some fun trauma at remembering the absolutely terrible naming scheme for Limsa's market wards:

    (4)
    Last edited by Packetdancer; 08-10-2022 at 09:22 AM.
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  8. #28
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Packetdancer View Post
    Yeah, I swear the structure in that screenshot was a stone statue that resembled an aetheryte, not an actual aetheryte. But I also admit it's been a veeeeery long time since 1.x, and I did not care for Limsa's layout, so I spent as little time there as I feasibly could; I may be misremembering.

    EDIT: Hey! I found the old Speaker's Network videos comparing the 1.x and ARR versions of Limsa. We were not in fact misremembering. The stone monument in the Octagon (the modern aetheryte plaza) was in fact a stone monument; the aetheryte itself was in a really stupid location on the upper decks. But as the video points out ("To address the elephant in the room..."), literally everyone first thought the stone monument was an aetheryte, because it made a lot more sense to have put the aetheryte there. (Which is, presumably, why it is there now.)

    Videos for the Lower Decks and Upper Decks provide a nice walkthrough. And also some fun trauma at remembering the absolutely terrible naming scheme for Limsa's market wards:

    Thank you for finding and posting that.
    I had forgotten the old Lower Decks since I didn't go to Limsa Lominsa very often back then. Ironically, it's where I spend most of my time now.
    (1)

  9. #29
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    1.0 map designs were outright awful and were copy/pasted literally everywhere....With that said, I definitely miss the insanely higher resolution textures from 1.0. Here's hoping with the push to ps5 that 7.0 can further leave the ps3 legacy stuff in the trash bin with their graphical updates.
    (3)

  10. #30
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    There was a lot of empty and copy-pasting in 1.0 but one thing I still prefer about the maps is the sense of scale. The sense of scale and distance was perfect.

    Well, except the shroud. That has always sucked and I prefer ARR shroud.
    (1)

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