1.0 has better textures and animations had some weight.
It's a shame that optimization sucks.


1.0 has better textures and animations had some weight.
It's a shame that optimization sucks.

The optimization in FFXIV is still an issue and lag is still a issue too as all they did was chop up maps into several instances instead of leaving them as one large open zone like in 1.0. Also because of the large amount of items the game simply has no method of allowing you to stash them all unlike in 1.0 version where you were able to stash every item in the game and yes, I am still pissed that the team got rid of letting players buy items off of other players anywhere since it not only made my shopping alot easier but it also gave me a reason to socialize with other players too. I even use to have a list of players I knew on my server that always sold certain items I needed and would seek them out in the world to buy from them directly.
This is what Yoshida took from us.
He stolen the games mmo aspect in favor for making it more like a single player game.
We now only have FFXI for a real ff mmo experience but even there they are trying to make that into a single player game too.
I am honestly tired of having my mmos turn into single player games. If I wanted to only play single player games then I would just play that genre instead.
Maybe that's why I stopped being as active ingame... I'm just tired of playing a single player game pretending to be a mmo
Your weird complaints (player bazaars in XI and XIV 1.0 were terrible, sorry, not sorry) and current XIV's server tick rates aside have nothing to do with optimization. The game literally ran like hot garbage. I had a top tier PC when 1.0 came out and the game chugged HARD. I would get a crazy amount stutters and random FPS drops out of nowhere. Maintaining 60FPS was nearly impossible and the menus were incredibly slow/clunky.The optimization in FFXIV is still an issue and lag is still a issue too as all they did was chop up maps into several instances instead of leaving them as one large open zone like in 1.0. Also because of the large amount of items the game simply has no method of allowing you to stash them all unlike in 1.0 version where you were able to stash every item in the game and yes, I am still pissed that the team got rid of letting players buy items off of other players anywhere since it not only made my shopping alot easier but it also gave me a reason to socialize with other players too. I even use to have a list of players I knew on my server that always sold certain items I needed and would seek them out in the world to buy from them directly.
This is what Yoshida took from us.
He stolen the games mmo aspect in favor for making it more like a single player game.
We now only have FFXI for a real ff mmo experience but even there they are trying to make that into a single player game too.
I am honestly tired of having my mmos turn into single player games. If I wanted to only play single player games then I would just play that genre instead.
Maybe that's why I stopped being as active ingame... I'm just tired of playing a single player game pretending to be a mmo
1.0 was horrid in every way in terms of optimization and gameplay.
Last edited by Ransu; 08-10-2022 at 10:42 PM.


I have described the 1.x market wards to people as "take our current housing system, including everything that's wrong with it, and now make the marketboard work that way."
This usually produces a look of confusion and/or horror from the person I am describing this to.
For those who don't know what I mean... the ability to put a retainer out in your yard and have them sell things out of their inventory is basically what I'd call the vestigial remnant of the 1.x market wards. To sell goods, you would go and pay to rent a stall in one of the market wards, then put a retainer there to sell stuff. Which, yes, meant that just like how there can be no housing available, there could be no market stalls available.
In addition, each ward had certain "correct items"; sales had a 5% tax on them, but if you sold things in the correct ward, you would only have a 3% tax. So if you were trying to sell crafted weapons, if you snagged a stall in the appropriate market ward for battle stuff, you could sell it with a discount on the tax. But if you were selling other things in addition to the weapons, those things would still have a 5% tax on them.
For added fun, this meant if you were shopping you had to wander through the wards to see what the various stalls were selling. Obviously if you were looking for weapons you'd go to the appropriate ward for battle-crafts... but there might also be weapons for sale in, say, the grocer's ward (where cooking ingredients and crafted foods and so on would get the preferential tax treatment) if that was the only place where someone could get a stall.
And yes, the system was exactly as bad as you're thinking that sounds.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
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The only reason you'd even wanna do that is because the old Market Wards were horrendous. Click one retainer at a time and pray they have what you want... wait, it's loading... give it a moment... there it is... oh no, no item. I should click on someone else I guess... oh wait, the retainer models aren't even loading on that side of the ward, let me walk over here... ok, they finally loaded. Also, if you wanna buy from retainers, they've found new homes in housing districts, if you enjoyed the experience of literally walking around and buying things from NPCs without a search functionality.I am still pissed that the team got rid of letting players buy items off of other players anywhere since it not only made my shopping alot easier but it also gave me a reason to socialize with other players too.
This is what Yoshida took from us. He stolen the games mmo aspect.
Yeah, of course people would wanna just trade directly, which you can still do by the way. It wasn't "stolen" or whatever lol. People will put up PF notices to sell items and skip MB's taxes (which I've done for hairstyles), not to mention the plethora of Omnis offering their services to craft high level gear or glam stuff if you bring the mats, new crafted HQ sets and fully pentamelded sets as well.
Don't act like such player trading interactions are gone because that's just a lie.
Last edited by DiaDeem; 08-11-2022 at 04:37 AM.



I think Tanaka, the old producer, intentionally made things difficult to force people to work together in hopes of creating a community.I am still pissed that the team got rid of letting players buy items off of other players anywhere since it not only made my shopping alot easier but it also gave me a reason to socialize with other players too. I even use to have a list of players I knew on my server that always sold certain items I needed and would seek them out in the world to buy from them directly.
This is what Yoshida took from us. He stolen the games mmo aspect in favor for making it more like a single player game.
Like you, I got to know who could make what items I needed. It was really hard to be an omni-crafter and so it helped to know who had what and befriend them.
I actually got to know my best friend, whom I still play with today, because she was a high level miner and I chased after her to buy some colorant materials from her personal bazaar.
Of course a lot of people ended up hating those design decisions and the rest is history.

That's sadly true as the demographic the game caters to today doesn't resemble the one that it catered too during the 1.0 era.
Both were catering to different types of players and while not every mmo needs to cater to everyone. I still find it sad that my slow paced classical ff styled mmo is now largely restricted to ff11 still, I was one of the few (outside of rokien) that was looking forward to them possibly bringing back that version with a separate product or something which I honestly doubt in my old age.
I guess I can always just bite my tongue and keep silent on my old school mmo loving takes until Pantheon Rise of the Fallen releases and just continue to enjoy modern ffxiv as the single player mmo it is.



That's sadly true as the demographic the game caters to today doesn't resemble the one that it catered too during the 1.0 era.
Both were catering to different types of players and while not every mmo needs to cater to everyone. I still find it sad that my slow paced classical ff styled mmo is now largely restricted to ff11 still, I was one of the few (outside of rokien) that was looking forward to them possibly bringing back that version with a separate product or something which I honestly doubt in my old age.
I guess I can always just bite my tongue and keep silent on my old school mmo loving takes until Pantheon Rise of the Fallen releases and just continue to enjoy modern ffxiv as the single player mmo it is.Any place in particular either of you would like to revisit with a few screenies? I'll gladly post a couple.I think Tanaka, the old producer, intentionally made things difficult to force people to work together in hopes of creating a community.
Like you, I got to know who could make what items I needed. It was really hard to be an omni-crafter and so it helped to know who had what and befriend them.
I actually got to know my best friend, whom I still play with today, because she was a high level miner and I chased after her to buy some colorant materials from her personal bazaar.
Of course a lot of people ended up hating those design decisions and the rest is history.

Hasn't that game been in development hell for like almost 10 years now?That's sadly true as the demographic the game caters to today doesn't resemble the one that it catered too during the 1.0 era.
Both were catering to different types of players and while not every mmo needs to cater to everyone. I still find it sad that my slow paced classical ff styled mmo is now largely restricted to ff11 still, I was one of the few (outside of rokien) that was looking forward to them possibly bringing back that version with a separate product or something which I honestly doubt in my old age.
I guess I can always just bite my tongue and keep silent on my old school mmo loving takes until Pantheon Rise of the Fallen releases and just continue to enjoy modern ffxiv as the single player mmo it is.
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