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  1. #31
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by ReynTime View Post
    There was a lot of empty and copy-pasting in 1.0 but one thing I still prefer about the maps is the sense of scale. The sense of scale and distance was perfect.

    Well, except the shroud. That has always sucked and I prefer ARR shroud.
    I am normally a very calm individual, the peacemaker in a group who tries to get folks to get along, etc. "Rage" is not a thing I usually do.

    But the 1.x Black Shroud actually did the near-impossible and inspired the flames of fury in me after I spent an entire evening trying to get across it, getting lost, dying, and so on—and thus utterly failed to meet up with some friends. Not that their luck was much better than mine.

    (To be fair, the fact that I'd run out of anima and so couldn't use aetherytes was my own fault... but it's not like 1.x always had aetherytes in the most convenient of places sometimes, either, even if I hadn't been anima-poor. ANYWAY.)

    I literally proclaimed "This forest is terrible, the Elementals should feel bad, and I hope it all burns!" and force-quit the game to log out. The only other map in any game, ever, that has come even close to inspiring that level of hate from me is our own Eureka Pagos... and even at its worst, Pagos has never driven me to force-quit the game and walk away from the computer.

    As I said earlier in the thread, my salt over the 1.x Black Shroud is dead and buried... but it is a very, very shallow grave.

    However, setting aside the memory of my blind, seething rage towards whatever sadistic map designer inflicted that torment on us... I will absolutely grant that the Shroud was, in many ways, a good take on the "dark and forbidding forest" of folklore; traveling through it was sometimes terrifying, as you could easily get lost. And then things would eat you. And whatever else you want to say about the zone, the music was one of my favorite pieces of the original soundtrack. (For those who didn't play 1.x, the 1.x Black Shroud zone music still exists in game; it's now the music for Slitherbough in the Rak'tika Greatwood.)

    Quote Originally Posted by Mikita View Post
    Thank you for finding and posting that.
    I had forgotten the old Lower Decks since I didn't go to Limsa Lominsa very often back then. Ironically, it's where I spend most of my time now.
    To be fair, I don't think anyone went to Limsa very often in 1.x if we could avoid it.

    But in keeping with the "the zone I avoided/hated is where I now call home"... despite all my (extremely obvious) dislike of the 1.x Black Shroud, somehow I ended up playing ARC/BRD in the ARR beta and then maining CNJ/WHM after launch. And I remain an Adder to this day. Go figure.
    (3)
    Last edited by Packetdancer; 08-10-2022 at 03:18 PM.
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #32
    Player
    Elissar's Avatar
    Join Date
    May 2020
    Location
    Ul'dah
    Posts
    502
    Character
    Ellisar Loravalur
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    1.0 has better textures and animations had some weight.

    It's a shame that optimization sucks.
    (1)

  3. #33
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Once we had flight in ARR zones, I popped up over the Footfalls and had to just hover for a while remembering running around up there back in the day. I do miss the open spaces of 1.0 but not how intensive it was to run, especially with how bad it was in cities. I found the old subdued lighting in Ul'dah quite comforting actually but then again cool shady rooms in a city laying in the middle of a desert made sense to me but I won't argue that it was a mess to see at the best of times lol
    (0)

  4. #34
    Player
    znushu's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    183
    Character
    Vylesha Eumoilhar
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Elissar View Post
    1.0 has better textures and animations had some weight.

    It's a shame that optimization sucks.
    The optimization in FFXIV is still an issue and lag is still a issue too as all they did was chop up maps into several instances instead of leaving them as one large open zone like in 1.0. Also because of the large amount of items the game simply has no method of allowing you to stash them all unlike in 1.0 version where you were able to stash every item in the game and yes, I am still pissed that the team got rid of letting players buy items off of other players anywhere since it not only made my shopping alot easier but it also gave me a reason to socialize with other players too. I even use to have a list of players I knew on my server that always sold certain items I needed and would seek them out in the world to buy from them directly.

    This is what Yoshida took from us.
    He stolen the games mmo aspect in favor for making it more like a single player game.
    We now only have FFXI for a real ff mmo experience but even there they are trying to make that into a single player game too.

    I am honestly tired of having my mmos turn into single player games. If I wanted to only play single player games then I would just play that genre instead.

    Maybe that's why I stopped being as active ingame... I'm just tired of playing a single player game pretending to be a mmo
    (1)
    Quote Originally Posted by Zanfire View Post
    The thing is 1.0 where it ended was headed in a great direction imo....

  5. #35
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by znushu View Post
    The optimization in FFXIV is still an issue and lag is still a issue too as all they did was chop up maps into several instances instead of leaving them as one large open zone like in 1.0. Also because of the large amount of items the game simply has no method of allowing you to stash them all unlike in 1.0 version where you were able to stash every item in the game and yes, I am still pissed that the team got rid of letting players buy items off of other players anywhere since it not only made my shopping alot easier but it also gave me a reason to socialize with other players too. I even use to have a list of players I knew on my server that always sold certain items I needed and would seek them out in the world to buy from them directly.

    This is what Yoshida took from us.
    He stolen the games mmo aspect in favor for making it more like a single player game.
    We now only have FFXI for a real ff mmo experience but even there they are trying to make that into a single player game too.

    I am honestly tired of having my mmos turn into single player games. If I wanted to only play single player games then I would just play that genre instead.

    Maybe that's why I stopped being as active ingame... I'm just tired of playing a single player game pretending to be a mmo
    Your weird complaints (player bazaars in XI and XIV 1.0 were terrible, sorry, not sorry) and current XIV's server tick rates aside have nothing to do with optimization. The game literally ran like hot garbage. I had a top tier PC when 1.0 came out and the game chugged HARD. I would get a crazy amount stutters and random FPS drops out of nowhere. Maintaining 60FPS was nearly impossible and the menus were incredibly slow/clunky.

    1.0 was horrid in every way in terms of optimization and gameplay.
    (10)
    Last edited by Ransu; 08-10-2022 at 10:42 PM.

  6. #36
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,483
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Rannie View Post
    I may be going crazy but wasn't there stories circulating during 1.0 where high end PCs were basically burning out and dying due to how hard it was on them? I don't know how true that was but I also remember once my friend's screen going green when some of us were screwing around casting holy and Flare at one time. (Though his pc wasn't the greatest I think.)

    I had never monitored pc temps before. But when i put 1.0 on it was like my PC had turned into an oven.



    I think Ashes of Creation kind of looks of the same quality as 1.0.


    My favourite 1.0 moment. The door into Quicksand was an interactive object. Click open the door. The door wouldn't load to click leaving dozens of players trapped outside.
    (3)

  7. #37
    Player
    Reclusegamer's Avatar
    Join Date
    Jun 2022
    Posts
    51
    Character
    Cyriac Esperaunce
    World
    Balmung
    Main Class
    Summoner Lv 90
    I am amazed at how much more mazy 1.0 toto-rak is based on the map I'm looking at. XD

    I wasn't around for 1.0 so I wouldn't know but it sure looks like tons of parties would get lost down there.
    (0)

  8. #38
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reclusegamer View Post
    I am amazed at how much more mazy 1.0 toto-rak is based on the map I'm looking at. XD

    I wasn't around for 1.0 so I wouldn't know but it sure looks like tons of parties would get lost down there.
    From what I heard it was sort of a permanent instance where people got in and out of for grinding instead of an actual dungeon like our version has?
    Someone correct me if I'm wrong.
    (0)

  9. #39
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Tlamila View Post
    From what I heard it was sort of a permanent instance where people got in and out of for grinding instead of an actual dungeon like our version has?
    Someone correct me if I'm wrong.
    Mm I think it was the same for Sastasha as well... the only two dungeons we really had was Cutters Cry and Aurum Hell... I mean Aurum Vale
    (1)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  10. #40
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,292
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    And Dzamael Darkhold... I think. (Funny how that one is always forgotten about. :P)
    (1)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

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