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  1. #51
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ReynTime View Post
    There was a lot of empty and copy-pasting in 1.0 but one thing I still prefer about the maps is the sense of scale. The sense of scale and distance was perfect.

    Well, except the shroud. That has always sucked and I prefer ARR shroud.
    Quote Originally Posted by Packetdancer View Post
    I am normally a very calm individual, the peacemaker in a group who tries to get folks to get along, etc. "Rage" is not a thing I usually do.

    But the 1.x Black Shroud actually did the near-impossible and inspired the flames of fury in me after I spent an entire evening trying to get across it, getting lost, dying, and so on—and thus utterly failed to meet up with some friends. Not that their luck was much better than mine.
    I didn't like running through the old Black Shroud either, or trying to run past the ants in eastern Thanalan without getting aggro, or through the narrow cliff passages trying to get to Broken Water as a base for the fight with Ifrit.
    But those old places did inspire awe, wonder, and sometimes fear or anger.

    The overworld in 1.0 was a much bigger part of the game than it is now. I don't think I would want to go back, so I'll just savor the nostalgia.
    (1)

  2. #52
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by znushu View Post
    I am still pissed that the team got rid of letting players buy items off of other players anywhere since it not only made my shopping alot easier but it also gave me a reason to socialize with other players too. I even use to have a list of players I knew on my server that always sold certain items I needed and would seek them out in the world to buy from them directly.

    This is what Yoshida took from us. He stolen the games mmo aspect in favor for making it more like a single player game.
    I think Tanaka, the old producer, intentionally made things difficult to force people to work together in hopes of creating a community.

    Like you, I got to know who could make what items I needed. It was really hard to be an omni-crafter and so it helped to know who had what and befriend them.
    I actually got to know my best friend, whom I still play with today, because she was a high level miner and I chased after her to buy some colorant materials from her personal bazaar.

    Of course a lot of people ended up hating those design decisions and the rest is history.
    (3)

  3. #53
    Player
    znushu's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    183
    Character
    Vylesha Eumoilhar
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Mikita View Post
    Of course a lot of people ended up hating those design decisions and the rest is history.
    That's sadly true as the demographic the game caters to today doesn't resemble the one that it catered too during the 1.0 era.
    Both were catering to different types of players and while not every mmo needs to cater to everyone. I still find it sad that my slow paced classical ff styled mmo is now largely restricted to ff11 still, I was one of the few (outside of rokien) that was looking forward to them possibly bringing back that version with a separate product or something which I honestly doubt in my old age.

    I guess I can always just bite my tongue and keep silent on my old school mmo loving takes until Pantheon Rise of the Fallen releases and just continue to enjoy modern ffxiv as the single player mmo it is.
    (2)

  4. #54
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,671
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by znushu View Post
    That's sadly true as the demographic the game caters to today doesn't resemble the one that it catered too during the 1.0 era.
    Both were catering to different types of players and while not every mmo needs to cater to everyone. I still find it sad that my slow paced classical ff styled mmo is now largely restricted to ff11 still, I was one of the few (outside of rokien) that was looking forward to them possibly bringing back that version with a separate product or something which I honestly doubt in my old age.

    I guess I can always just bite my tongue and keep silent on my old school mmo loving takes until Pantheon Rise of the Fallen releases and just continue to enjoy modern ffxiv as the single player mmo it is.
    Quote Originally Posted by Mikita View Post
    I think Tanaka, the old producer, intentionally made things difficult to force people to work together in hopes of creating a community.

    Like you, I got to know who could make what items I needed. It was really hard to be an omni-crafter and so it helped to know who had what and befriend them.
    I actually got to know my best friend, whom I still play with today, because she was a high level miner and I chased after her to buy some colorant materials from her personal bazaar.

    Of course a lot of people ended up hating those design decisions and the rest is history.
    Any place in particular either of you would like to revisit with a few screenies? I'll gladly post a couple.
    (0)

  5. #55
    Player
    znushu's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    183
    Character
    Vylesha Eumoilhar
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by DiaDeem View Post
    Any place in particular either of you would like to revisit with a few screenies? I'll gladly post a couple.
    all I want is a screengrab from one my favorite place in the old version of game... black shrouds hawthrone hut.
    (0)
    Quote Originally Posted by Zanfire View Post
    The thing is 1.0 where it ended was headed in a great direction imo....

  6. #56
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Feeling really nostalgic for things I've never experienced.
    (1)

  7. #57
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,671
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by znushu View Post
    all I want is a screengrab from one my favorite place in the old version of game... black shrouds hawthrone hut.
    1.0




    _________________________________

    *Edit: ARR




    These aren't really comparable, but since I've been posting both versions in all my posts so far, just decided to add the ARR screenies for consistency.

    Quote Originally Posted by NekoMataMata View Post
    Feeling really nostalgic for things I've never experienced.
    I started playing ARR on PS3 in September 201 and I never got to play 1.0 but I'm just fascinated by the history of the game and 1.0 is like an archeological site for me. Remnants of a Realm and Secrets of a Realm by Speakers of Hydaelyn is probably the best resource out there for this kind of thing honestly.
    (2)
    Last edited by DiaDeem; 08-11-2022 at 11:51 AM. Reason: Added ARR's Hawthorne Hut

  8. #58
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by NekoMataMata View Post
    Feeling really nostalgic for things I've never experienced.
    Honestly, that's probably the best option here; you get all of the fun of looking back and going "Huh, that sounds cool in theory!" without having had to actually experience all the downsides.

    I mean, it's easy to be vaguely nostalgic about some of it now, from a safe distance (e.g. a decade of linear time), sure. But I am a decade older than I was then, with these annoying things called, like, "job responsibilities" and "adult life" and whatnot. And while I deeply enjoy fighting with content, I suspect I have a lot less patience now for fighting with the game itself in order to actually get to the content.

    So I don't think you could pay me to return to 1.x.

    Especially not if you dropped me in the Shroud when I got there.

    (...that said, I do actually kind of miss the threat that the overworld could present. Which is probably why I actually enjoy Eureka. So maybe I haven't entirely learned my lesson...)
    (2)
    Last edited by Packetdancer; 08-11-2022 at 11:32 AM.

  9. #59
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    The 1.0 ascians stood out to me, and it was fun checking all the npc shadows because back then in lore they didn't have them.

    Also those treants that sucker punched you into next firesday, level 99 or whatever lol. Due to the maze terrain design and their size, it was an intense space.

    Less graphic related but there were a lot of unique npc interactions in 1.0, I've seen a few in Endwalker but my memory tells me way more existed back then. Like snurbles could heal you. Different aggro types..

    Or the incapacitation system, where your skills targeted specific body parts and you could break horns and stuff.. very early you could equip skills from other classes and be a thaumaturge tank XD, wild times. Nothing like the good ol days when it took 5 seconds to open your character sheet lol.
    (3)

  10. #60
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,553
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I understand it was a nightmare to navigate but 1.0 Black Shroud certainly feels much more like a foreboding ancient forest than the current version which is for the most part pretty open. I always feel so disconnected from Gridania story bits when they say something like "don't get lost in the dangerous dense woods!" then I go to Central Shroud and I'm like "WHAT WOODS?"
    (5)

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