Page 6 of 30 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 295
  1. #51
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Roxus View Post
    Side note: I don't want them to bring back the level 99 mobs that can oneshot you, but the current state is also far too easy. I can walk past zones 20 levels higher than I am (or was) and live (as anything that isn't a tank, too). I am sad the hearing/seeing mechanics are gone.
    The mechanics made this one-shotting unlikely though. Except for the old Shroud with it's narrow parts, which was basically a zerg rush to the aetherytes. I have the "Wanderer's Shadow" title. It was fun figuring out mob types, and the mechanics are still partially there, but they changed mob types now. Mostly sight, rarely sound, and only morbols are still aggroing on smell, from what I could tell.

    Quote Originally Posted by Alpheus View Post
    The lumping with elites and casuals was intentional though since Yoshida believed that if new players played with Legacy Players they'd be more inclined to self-improve or something. Since that basically is not what happened at all (general toxicity etc.) clearly he gave the community more credit than he ought have. Though granted I have been in DF groups where I witnessed it work how he had hoped (seeing someone answering questions about what gear drops from where etc.)

    EDIT NOTE: Also I don't mean to in a obscure way, say it's Legacy players responsible for the toxicity rather them being mentioned was due to paraphrasing Yoshida.
    Thing is, the legacy players were put before completely redesigned classes and encounters that while they work similarly to 1.0, are different. And being legacy doesn't mean you played all the content already. So just being legacy doesn't make you an experienced player. I'm avoiding the word "elite" because I don't like it.
    (1)
    Last edited by Soukyuu; 09-27-2013 at 09:51 PM.

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #52
    Player
    Amiantos's Avatar
    Join Date
    Sep 2012
    Posts
    267
    Character
    Alkaid Hayasaka
    World
    Tonberry
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Vivik View Post
    -snip-
    People maxing out short after release is nothing new. I remember when jobs like Blue Mage, Dancer, Corsair and the likes got released in their respective expansions to find people a couple days later already at 75 with them. Given the Blue Mages were crap because they skipped 95% of their spells to learn. People progressing to max lvl and having the top gear again is nothing new and has been around even since 11. Nobody expect NEETS want time sinks. I started 11 in 04 I believe since it was when I was in 8th grade and had grown out of the Runescape > Tibia > Runscape 2.0 > Monster Hunter ps2 phase and joined in based on a couple friends from MonHun recommendation. I was in 8th grade a loner outside of a couple friends so I had countless hours to play. Fast forward to 2013 I'm now in the military working 9 hours a day from 7:30-4:30 pm in a physically heavy job so I wanna get about 6-8 hours a sleep a night. That leaves me with about 5-6 hours of play time tops when I have no commitments to abide by. I want a challenge yes but not a time sink that people try to act like is a challenge. Not saying handing out all the stuff as people walk in the door but at the same time don't keep the same content from people unless they have Asperger or are a NEET. It took me about 3 weeks or so to hit 50 with my brd because I was doing other things in game other than FATES.
    (0)

  3. #53
    Player
    Shan's Avatar
    Join Date
    Sep 2012
    Posts
    92
    Character
    May Shan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Soukyuu View Post
    Way to miss the point of the thread.

    http://na.finalfantasyxiv.com/lodest...racter/133592/
    If I'd use your post's style, I'd say you're one of those who rushed everything to 50 by either pleveling in 1.0 or spamming FATEs in 2.0. Then proceeding to spam all content to get your equips. I really doubt you will bother to read the reply, but well, here goes.

    Neither Titan HM nor Coil is easy, no one is saying that. The point is, you get rushed to 50 so fast you don't have the time to learn your job properly, which makes those encounters even harder. Difficulty being a) dps race b) 1hko mechanics. The preparation for those encounters is a mindless repetition of AK/CM to farm tomes, getting your relic host weapon, then proceeding to prepare it in the Primal encounters. So the part where you start to actually learn your jobs is precisely at those endgame encounters, which is just bad design. And this leads to all the "MUST KNOW THE FIGHT OR GTFO" shouts. Are you part of them? I don't know. But how are new people supposed to learn this fight? And their jobs? By hammering on the training dummies? Can't figure out more than your rotations (which are too few) that way.

    I suggest you re-read the thread before posting a reply.
    can you farm AK like this?
    http://www.youtube.com/watch?v=-phgHzTbwuo
    Don't blame the game if you play your job poorly.
    have you practice your dps using the dummies
    have you tried to improve your game play after each run?
    it's your fault , not the game's fault
    (0)
    Last edited by Shan; 09-27-2013 at 10:19 PM.

  4. #54
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    The thing is 1.0 where it ended was headed in a great direction imo. Content was tougher than the usual hand hold fest most of these games are (and now this one seems to mostly be). The combat was in interesting faster paced with more reactionary skills and positional combos (i loved it tbh) take on FFXI's combat (similar, but lots different to make it stand out). Things like NMs which were requested got put in and were well done enough that until they were necessary to complete some stuff were rarely camped, even then they had short respawns and they had the great idea of doing force poped versions of the big ones through leves for people who dont wanna camp them (and NMs in beta and even now are wanted back as there were, not this fate crap version).Open world content with NMs and some open dungeons and those op's that popped up in camps were great touches, so everything isnt in a damned instance as it is now (making it so there is little to no reason to be in the world after leveling besides seals i guess)

    Of course they needed to change some things, but most of it was because of the bad server and game coding that was holding it back, things like the copy/paste world, server lag in combat, messy UI, lack of certain basics like sending mail due to bad coding. But all in all the core of the game was building up great...then SE decided they needed to...in Yoshis words "fit the standards". Now we have something we have all seen over and over wrapped in a pretty FF package.

    Combat changed to the snoozy rotation spam, Basically all depth in the game was stripped or dumbed down (ex: no more elemental wheel, weapon weaknesses, stats brain dead simple, no more special stats on anything..ect) Gear collection went back to the beyond dull linear treadmill of get a set to get another set and throw the old one out style. NMs even though in beta were heavily requested to come back again (remember that thread with over 3k likes anyone?) were tossed into this mindless zerg and "everybody wins" FATE system. The option of camp grinding which was the prime way of leveling in XI and 1.0 was purposely made to go away by the devs (less choices is better i guess?)

    AF gear which was a top end set of gear, had some good lore behind the pieces and were not a joke to get (but were well worth it even for just some of the special stats they gave). Relic weapons were a pain to get..well because they are relic weapons, the always top end weapons in FF games in general were never easy to get, but here they are fricken jokes and AF is an even bigger joke as they basically hand them to you.

    Endgame which should have been spread more and something i think XI had done well, is now linear and down to running the same crap to death for fricken tokens. What i mean with XI doing it well was that with the cap staying where it ws for so many years, the "best" gear was never in one event. The best accessory was in one place, they best hands and feet in another..ect. Stuff from just about every event was relevant and gave you a reason to do it all. (nor was it on that get then throw out for the next set style)

    With how this endgame is i cant imagine how crappy it would be coming in new 3-6 months down the line when the pop is thinned out and most people arent doing the old content (because by design you dont need to go back unless its for another class). Who is gonna do that old stuff with yah? Not the old players, they have no reason to, they are focused on the next slight upgrade...nor can you just jump in with them because you have to climb that stupid tread because its basically just a giant gear stat check (instead of more of a skill and knowing how to play your class).

    lordy i can go on all day as to why this game rubs me the wrong way and IMO is gonna fall quickly like everything that has done the same exact game like it is (anyone remember stuff like SWTOR? how long did that game last until F2P...like 6 months) In a few months or so when that 1 mil box copys tuns into a couple hundred subs at most because people are either realize its more of the same with a new skin or they can't pump out content fast enough because even new players within weeks are quickly to 50...the game will struggle.

    The games not awful, dont get me wrong, but its so much of the same thing we have seen over and over, there is no chance in hell this game stays big for long.
    (14)

  5. #55
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Soukyuu View Post
    Neither Titan HM nor Coil is easy, no one is saying that. The point is, you get rushed to 50 so fast you don't have the time to learn your job properly, which makes those encounters even harder. Difficulty being a) dps race b) 1hko mechanics.
    I'm sorry but I have to disagree with you there. Many of the mechanics present in things such as HM primals are present in way earlier dungeons. AoE-dodging circular kiting used in Garuda is the very same strategy used against Aiatar, adds with priority linking are present the fight against Galvanth, the diremite boss in Toto-Rak is the first fight with a 'heart phase' (the tail, also present in the golem boss in Qarn) as well as having a smaller version of HM Titan's bomb boulders (don't people ever friggen notice it dropping the toxin bombs on the party?).

    People simply don't CARE about earlier fights and forget them almost immediately.
    (1)

  6. #56
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zanfire View Post
    The thing is 1.0 where it ended was headed in a great direction imo. Content was tougher than the usual hand hold fest most of these games are (and now this one seems to mostly be). The combat was in interesting faster paced with more reactionary skills and positional combos (i loved it tbh) take on FFXI's combat (similar, but lots different to make it stand out). Things like NMs which were requested got put in and were well done enough that until they were necessary to complete some stuff were rarely camped, even then they had short respawns and they had the great idea of doing force poped versions of the big ones through leves for people who dont wanna camp them (and NMs in beta and even now are wanted back as there were, not this fate crap version).Open world content with NMs and some open dungeons and those op's that popped up in camps were great touches, so everything isnt in a damned instance as it is now (making it so there is little to no reason to be in the world after leveling besides seals i guess)

    Of course they needed to change some things, but most of it was because of the bad server and game coding that was holding it back, things like the copy/paste world, server lag in combat, messy UI, lack of certain basics like sending mail due to bad coding. But all in all the core of the game was building up great...then SE decided they needed to...in Yoshis words "fit the standards". Now we have something we have all seen over and over wrapped in a pretty FF package.

    Combat changed to the snoozy rotation spam, Basically all depth in the game was stripped or dumbed down (ex: no more elemental wheel, weapon weaknesses, stats brain dead simple, no more special stats on anything..ect) Gear collection went back to the beyond dull linear treadmill of get a set to get another set and throw the old one out style. NMs even though in beta were heavily requested to come back again (remember that thread with over 3k likes anyone?) were tossed into this mindless zerg and "everybody wins" FATE system. The option of camp grinding which was the prime way of leveling in XI and 1.0 was purposely made to go away by the devs (less choices is better i guess?)

    AF gear which was a top end set of gear, had some good lore behind the pieces and were not a joke to get (but were well worth it even for just some of the special stats they gave). Relic weapons were a pain to get..well because they are relic weapons, the always top end weapons in FF games in general were never easy to get, but here they are fricken jokes and AF is an even bigger joke as they basically hand them to you.

    Endgame which should have been spread more and something i think XI had done well, is now linear and down to running the same crap to death for fricken tokens. What i mean with XI doing it well was that with the cap staying where it ws for so many years, the "best" gear was never in one event. The best accessory was in one place, they best hands and feet in another..ect. Stuff from just about every event was relevant and gave you a reason to do it all. (nor was it on that get then throw out for the next set style)

    With how this endgame is i cant imagine how crappy it would be coming in new 3-6 months down the line when the pop is thinned out and most people arent doing the old content (because by design you dont need to go back unless its for another class). Who is gonna do that old stuff with yah? Not the old players, they have no reason to, they are focused on the next slight upgrade...nor can you just jump in with them because you have to climb that stupid tread because its basically just a giant gear stat check (instead of more of a skill and knowing how to play your class).

    lordy i can go on all day as to why this game rubs me the wrong way and IMO is gonna fall quickly like everything that has done the same exact game like it is (anyone remember stuff like SWTOR? how long did that game last until F2P...like 6 months) In a few months or so when that 1 mil box copys tuns into a couple hundred subs at most because people are either realize its more of the same with a new skin or they can't pump out content fast enough because even new players within weeks are quickly to 50...the game will struggle.

    The games not awful, dont get me wrong, but its so much of the same thing we have seen over and over, there is no chance in hell this game stays big for long.
    -slow clap-
    (10)

  7. #57
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Mostly agree. Ill have to go over it again later.
    (4)

  8. #58
    Player
    Jayzon's Avatar
    Join Date
    Jul 2012
    Posts
    2
    Character
    Jayzon Boh
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    100% agree with the OP
    (8)

  9. #59
    Player

    Join Date
    Apr 2011
    Posts
    64
    Quote Originally Posted by Amiantos View Post
    snip
    I can see where you're coming from as I am in the same situation, having much less time on my hands than I did eight years ago. I will say most of the people rushed to cap back in the day on new jobs because they simply could. If it was your first to 75 though, you know it was not that simple. I just feel that there should be at least a semblance of progression even if it is after the current level cap. Maybe at this point I'm just hoping that 50 is going to be the start of something much harder once the cap gets raised.

    I was not fortunate enough to have played 11 when the cap was 50. Maybe someone can chime in who did and compare the two.
    (1)

  10. #60
    Player
    Amiantos's Avatar
    Join Date
    Sep 2012
    Posts
    267
    Character
    Alkaid Hayasaka
    World
    Tonberry
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Vivik View Post
    -snip-
    I can agree on wanting a bit of feeling like you are progressing. I enjoy the game still a lot, maybe in the first expansion when they announce it a level cap increase will happen and before that a bit of a nerf on exp for FATES and round exp up in different areas.
    (1)

Page 6 of 30 FirstFirst ... 4 5 6 7 8 16 ... LastLast

Tags for this Thread