I don't need Rescue to troll you, I got nearly every boss mechanic and aggro to do that.
For real, leave Rescue alone, it is a good cooldown and is arguably the last bit of Healers able to have some meaningful skill expression for smart usage.
I don't need Rescue to troll you, I got nearly every boss mechanic and aggro to do that.
For real, leave Rescue alone, it is a good cooldown and is arguably the last bit of Healers able to have some meaningful skill expression for smart usage.
I personally hate rescue in pve.
Like someone said, if you play well enough you'll only ever see it used on you for griefing, apart from some random distraction every once in a bluemoon. If you see it used on you for great effect all the time...idk, learn the mechanics maybe so you don't need the healer to yank you?
Oh and the whole "it's super fun when used between friends" except it's not. If the two persons both agree, it can be for them, but not for the rest of the group, since it's basically the equal of throwing yourself off the platform for fun. But even worse, when friends think it's fun and you don't, and they keep doing it on you regardless.
As for the whole "healers can't drag tanks through dungeons and if they do it the tank must beafk or something", I read many times here of healers using rescue to drag tanks into more enemies when they don't want to w2w. I've never seen it myself, but I don't doubt believing it.
And yeah, healers can both be trolls or not know the fight well but still think they know it better than someone else and rescue them from safe into bad. It mght be human mistake, but so is dying to a mechanic by yourself, so why is one bad and the other good?
I personally never use rescue apart from stuff like ancient flare in lota, and even then often it takes too long to find the button, target the person and use it for it to save anyone, often it just drags a corpse.
Where I really loved Rescue, it really shined, and could really save lives (and matches) was in PvP. So many times I saved people there or been saved myself, and it was really game-changing. So of course they decided to remove it. Cause healers can't have good things. Only the janky pve version which is a split of grieving/accidentally killing/saving, more a russian roulette than anything.
Of course everybody on the forums is perfect and never uses Rescue wrong and everybody they rescue is actually super bad and none of this is true and rescue is a perfect tool without flaws.
Some aoes generaly insta kill anything except a tank, or apply status effects that are far worse. For these a rescue can realy help.
Rescue has 3 problems though that are hard to fix:
- Players do not like losing control. Especialy since in this game ability rotations can be very strict. Missing 1 ability can on that disrupt your dps for a while and on that feel very punishing. And even more since you could not control it. You just randomly get pulled. (especialy when your class can just dash out of the AoE)
- Most of the time its more efficient to take the damage, than to interupt a combo. 2 healer GCDs are more efficeint in preserving DPS, compared to wasting just 1 DPS GCD. Only if a DPS would die a rescue would be more efficient. This makes it excessively niche
- Its obsolete in expert content, since any mispositioning is already a problem there. You should never rely on any rescue taking place. A healer can just remove it from any hotbar as it only wastes space.
I think rescue should get 1 additional feature to make it better usable:
It can be used on a player that was knocked out of the arena (no corpse), to recover its corpse and allowing a res. As this is mostly in trials, and you arent supposed to die in the first place, its still a recover mechanic. But at the same time also not broken in balance, since even in this case, the killed player is causing a lot of DPS loss in the end.
Even though for the most difficult content it most likely wont be enough to truly save a team, it at least makes a knocked out player have a lesser effect. The loss of DPS will most likely still mean death here. But we shouldnt balance everything to these teams here anyway. At least in this case it could negate a death caused by lag though.
I was playing so well a healer had to rescue me out an aoe.
If were opt in/out, then they might as well delete the skill. Despite what you think, the majority of healers don't get some kind of rise out of being able to force a player to their position. They are trying to help you for crying out loud.
Then quit. Stop exaggerating to make a point. What is happening to you is a healer is pulling you because you're greeding. Which means you are needlessly pushing DMG when there isn't even an enrage timer, and the only one who cares is you. If you continue to greed in casual content, you can expect to get rescued again, and again, and again.Personally I've had enough of being rescued 10 seconds before the mechanic goes off when I was already slidecasting my way to the safe spot in the first place. DF healers tend not to know better.
This argument can only be made by someone who doesn't play healer, or has limited experience doing so. A healer does not have the time to evaluate if a player has opted in/out of Rescue when a mechanic is about to go off. The healer has to get themselves to safety, evaluate the field to see if any comrades are standing in bad, if there are (sometimes multiple players are in bad), they have to target that player and then rescue them. It is an extremely engaging process, and like I said in my initial post, a moments hesitation results in that player dying.On one hand, I don't see why giving players a buff to select when to yeet to the stooge that gave it to you is such a bad thing. It offers what OP wants: consent, it's less intrusive and it places the responsability 100% on the person for clicking it too late\early\not at all rather than on the healer for using it at all.
Play healer. Extensively. Then make this argument.
I've literally made this argument and if you took the time to read what I said you'd know I play healer. I've cleared multiple ultimates with it ffs. Which I know the same can't be said for most of the people championing rescue here.This argument can only be made by someone who doesn't play healer, or has limited experience doing so. A healer does not have the time to evaluate if a player has opted in/out of Rescue when a mechanic is about to go off. The healer has to get themselves to safety, evaluate the field to see if any comrades are standing in bad, if there are (sometimes multiple players are in bad), they have to target that player and then rescue them. It is an extremely engaging process, and like I said in my initial post, a moments hesitation results in that player dying.
Play healer. Extensively. Then make this argument.
Moving an ally without their consent is shit game design and really unfun for them. Give healers utility sure but not in a way that FORCES their judgment onto others. If the 2400 mp saved by a rescue actually ends up being essential and valuable in the current state of healers where the only way to run out of MP is throwing raises out constantly, a 2 minutes cooldown isn't saving no run. Stop assuming that anyone who isn't defending rescue is just a malding DPS.
im baby
Some people are simply more skilled than you, and are able to greed in a completely consistent and safe way because they know the content well. It should not be the place of someone who thinks maintaining uptime is "needlessly pushing damage" to ever make a decision about positioning for another player.
It's amusing how you're calling other people's valid complaints whining when you made an entire troll thread in response. It takes a lot to project this much really.Keep flinging yourself at that fainting couch, there's *never* constructive discussions around Rescue on these boards that doesn't devolve into hilarious whining about "controlling meeeeeee" or "playing God".
It's a tool, much like the people who kick and scream about it. I've never been grief rescued because I don't stand in things.
https://forum.square-enix.com/ffxiv/...uld-be-deleted
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