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  1. #1
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    On one hand, I don't see why giving players a buff to select when to yeet to the stooge that gave it to you is such a bad thing. It offers what OP wants: consent, it's less intrusive and it places the responsability 100% on the person for clicking it too late\early\not at all rather than on the healer for using it at all.

    We have two duty action buttons as it is, it's not like repurposing one is going to break anything. Plus, could even allow for more actions of the sort.

    On the other hand, it does defy the purpose of Rescue. Often, healers rescue you specifically because they see you screw up and you WON'T have the mindset\knowledge of the mechanic\reaction time to correct it. So sometimes giving up a bit of control is good for you not wasting them 2400 MP and some sanity. And some DPS for the whole party.

    "Just leave me dead" is all fun and games until you realize this could save entire parties if the next mechanic requires specific people to be alive.
    (1)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Midareyukki View Post
    On one hand, I don't see why giving players a buff to select when to yeet to the stooge that gave it to you is such a bad thing. It offers what OP wants: consent, it's less intrusive and it places the responsability 100% on the person for clicking it too late\early\not at all rather than on the healer for using it at all.
    This argument can only be made by someone who doesn't play healer, or has limited experience doing so. A healer does not have the time to evaluate if a player has opted in/out of Rescue when a mechanic is about to go off. The healer has to get themselves to safety, evaluate the field to see if any comrades are standing in bad, if there are (sometimes multiple players are in bad), they have to target that player and then rescue them. It is an extremely engaging process, and like I said in my initial post, a moments hesitation results in that player dying.

    Play healer. Extensively. Then make this argument.
    (4)

  3. #3
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Gemina View Post
    This argument can only be made by someone who doesn't play healer, or has limited experience doing so. A healer does not have the time to evaluate if a player has opted in/out of Rescue when a mechanic is about to go off. The healer has to get themselves to safety, evaluate the field to see if any comrades are standing in bad, if there are (sometimes multiple players are in bad), they have to target that player and then rescue them. It is an extremely engaging process, and like I said in my initial post, a moments hesitation results in that player dying.

    Play healer. Extensively. Then make this argument.
    I've literally made this argument and if you took the time to read what I said you'd know I play healer. I've cleared multiple ultimates with it ffs. Which I know the same can't be said for most of the people championing rescue here.

    Moving an ally without their consent is shit game design and really unfun for them. Give healers utility sure but not in a way that FORCES their judgment onto others. If the 2400 mp saved by a rescue actually ends up being essential and valuable in the current state of healers where the only way to run out of MP is throwing raises out constantly, a 2 minutes cooldown isn't saving no run. Stop assuming that anyone who isn't defending rescue is just a malding DPS.
    (2)
    im baby

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