Quote Originally Posted by Quor View Post
This really can't be emphasized enough. It's why I maintain that the changes were a spreadsheet-driven paint-by-numbers kind of thing instead of something actually meaningful; because the changes were entirely reductive. Nothing was added in the place of Kaiten. Instead, Kaiten was seen as "simply" a potency increase with 0 consideration of it's effect on the larger meta game of resource management and burst timing. As a result the job was made lesser than it was prior to the removal of Kaiten.

Or, to paraphrase one of the posters in the JP thread, you can't take away the stairs in someone's home and then promise to put in an elevator at some indeterminate point in the future.
It would not surprise me that they done all of this to appease some arbitrary metrics.

The players that love any ounce of nuances are shafted, more so if they main it. While the players who wouldn't lift a finger to learn and master jobs? will not even be happy until the gameplay has been watered down to auto-running and spamming 1 or 2 buttons like a mobile game. There's only so much trust and goodwill left with players. I am just still not going to be surprised if they try completely ignore the outrage surrounding the negative 6.1 SAM feedback.

Cause why act deaf? when they can treat us as mutes better yet, not relevant enough to be considered existing to them. Quite an extreme, but I would say that perfectly describes how I feel as a customer to their product. And that's now 5 months, and counting.