Quote Originally Posted by Supersnow845 View Post
I remember when they announced Kaiten was being removed I was so confused at the outcry and thought people were overreacting, like I empathised (healer main) with button removal but I couldn’t see why it was like the end of the world, then I got around to levelling SAM from level 80 to 90 and oh my god I cannot believe that 2 changes like Kaiten and the auto crit could so thoroughly ruin a job that even I could feel how bad it was just casually using it in a dungeon with no intention of ever maining it

This might just be the record for least number of changes that completely destroyed a job
That's kind of why explaining why we're upset is so difficult sometimes. It's something that most people only understand when they actually main the job. So from the outside, it just looks like a bunch of SAM mains whining and circlejerking over 1 """pointless""" button (here's some truth juice: every button in this game is pointless, this is a stupid argument). What really gets me is this: if you take literally like 5 seconds to rationalize it, the majority of SAM mains being upset about a change probably means the change IS that bad. How people never consider that is beyond me. Like, people who main the job are the people the Devs should actually listen to. Are people dumb enough to think that we're all just collectively wrong about this? That none of our reasoning or experience playing the job matters just because "it's just one button lol". And even if it IS just a small change, it's still widely considered to be a negative one. Do problems need to meet a size requirement before criticism is valid? Is sitting idly and doing nothing while the devs slowly suck all the fun out of our job one button at a time really the only acceptable course of action just because "oh well at least it's only one button"? Are we only allowed to care when it's two buttons? Three? TEN!? WHAT ARE THE RULES?!