I'm getting the same feeling I got when I logged in after 6.1 and tested the changes. I remember just sitting in silence afterwards, staring at my hotbar, and stirring. This is some bullshit
Player

I'm getting the same feeling I got when I logged in after 6.1 and tested the changes. I remember just sitting in silence afterwards, staring at my hotbar, and stirring. This is some bullshit
As usual yoshi p on high horse
What's the point of the forums if they aren't just going to listen to the overwhelming negative feedback of the change? I swapped to ninja because Samurai became too easy.



This is what Feedback amounts to, being ignored. Can't say we collectively didn't voice nor tried.
Never forget... that SE and Dev'sAnd then Specifically ignored the overwhelming negative Samurai feedback they asked for.
- Specifically asked us to try it out
- Specifically for patch 6.1 SAM changes
- Specifically asked us for feedback on that
You can view this as SE's " Gold-Standard ", while farming goodwill from the player-base by making empty public apologies.
Lest DRG or any other job suffer the same treatment, remind each-other it's not Player vs Player to pin us against each-other. Remind each-other to collectively share feedback as best as possible with intention to improve or preserve gameplay that we came to love.
Be it Healer or Tank or MCH or SMN or what have you. Any job that suffers doesn't improve the game for another. It just is a sign to wait for what's to come to the next Job, at least that's how I view it. Don't force people to your cause, just voice it and hope others who feel the same way can join or empathize.
I do not believe 6.1 SAM is the direction for improved gameplay, I still don't agree to it now and I probably never will. No amount of intoxication or cope will get me to believe that anything in the future will trump my experience of 6.08 SAM until I see it.

Yesterday I was laughing at your bingo card, but then the worst case scenario you foresaw became a reality and now I'm stirring in silence. They made sure to jump out of that Job Adjustments portion of the liveletter ASAP.This is what Feedback amounts to, being ignored. Can't say we collectively didn't voice nor tried.
Never forget... that SE and Dev'sAnd then Specifically ignored the overwhelming negative Samurai feedback they asked for.
- Specifically asked us to try it out
- Specifically for patch 6.1 SAM changes
- Specifically asked us for feedback on that
You can view this as SE's " Gold-Standard ", while farming goodwill from the player-base by making empty public apologies.
Lest DRG or any other job suffer the same treatment, remind each-other it's not Player vs Player to pin us against each-other. Remind each-other to collectively share feedback as best as possible with intention to improve or preserve gameplay that we came to love.
Be it Healer or Tank or MCH or SMN or what have you. Any job that suffers doesn't improve the game for another. It just is a sign to wait for what's to come to the next Job, at least that's how I view it. Don't force people to your cause, just voice it and hope others who feel the same way can join or empathize.
I do not believe 6.1 SAM is the direction for improved gameplay, I still don't agree to it now and I probably never will. No amount of intoxication or cope will get me to believe that anything in the future will trump my experience of 6.08 SAM until I see it.
Patch 6.2 looked like one of the best patches I will ever experience, and I wanted to go into the patch with no baggage and no speculating from the SAM changes. At this point, all I wanted to hear was an in-depth explanation regarding design intent behind all of the SAM changes. But they couldn't even do that for us. We'll get one sentence in the patch notes if we're lucky.
We are clearly not the target audience. For every one of us, there are probably 100 MSQ loggers that sub only for the story content and probably don't have half the skills on their bars. I'm not sure I want to resub for 6.2
They likely listened & also maybe got agitated by the constant spam posts that were repetitive, as though making people believe that spamming and/or reinforcing it with sheer numbers would create a significant inpact but it didn’t.
There is Facebook, Twitter & other FFXIV related social media platforms….I even wonder, why didn’t people expand it & post it there likewise?
All in all, this was the general highlights, it is what it is, lets try to be content with SAM as it is.
Looking like i'm not picking up sam again.
The trend of class design getting worse and worse in this game keep going and it's sad to see.
Job identity was lost, SAM could be #1 in Adps/Rdps but that's not the point, the point is that is just feels completely different without it, sadge.



Job identity varies from player to player, since it correlates heavily to what they can relate to. For our Samurai job? I believe the identities of Samurai were that of a Melee job that...Anything but the last cosmetic thing in the list, unrelated to combat gameplay? Then you're correct. YES, 6.1 SAM changes pretty much butchered the Job's identities most players perceived it had. I as a (for now, not a MNK player yet) only Samurai player can definitely attest that it ruined a lot of what Samurai was to me.
- Top performs (A/R)DPS
- Uses windup animations and long cast times as the Melee caster
- Builds up resources and executes big hard-hitting Strikes
- The job that provides nothing to any Party/Raid except more Damage
- Aesthetically is a Samurai with a Katana regardless of gameplay/rotation
In fact? I actually don't know what the intended Job identity was of Samurai from the Dev's pov as far as PvE combat goes, other then " it needs to hold and flail a Katana ".
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