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  1. #1
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by AnotherPerson View Post
    If it's opt-in and opt-out, then the skill won't always activate when the healer uses it, thereby throwing the healer off and wasting their time to judge the situation and try to pull you to safety. Human error is normal - all players make it, whether by being DPS, tank, or healer. Trying to remove a healer's utility because you don't like it is because they have the possibility of griefing you is comparable to the healer saying "I don't want you to greed for DPS because you have the possibility of taking damage and making my job harder, thereby griefing me".

    In that case, you might as well just sign an opt-out raise of shame if you ever happen to die.
    Tbf I'm deeply dissatisfied with the current state of healers, so much that I pretty much quit the role when EW dropped despite my then undying love for AST, but as far as utility goes, a skill that messes with the experiences of other players to such an intrusive extent is probably the last type of utility I'd want.

    I think a design similar to Thresh's lantern would be best because it is entirely non-intrusive. Getting rescued when you're enjoying uptime (or alternatively trying your goddamn best not to die of boredom) feels awful, whereas I think a "lantern" would be very satisfying. To keep on the LoL comparison, there's a reason Thresh's lantern is one of the most satisfying skills in the game while Tahm Kench's ally vore tech makes people mald. The latter is basically rescue.

    To explain the lantern, Thresh throws it where he choses (so in XIV's case the equivalent of the lantern would probably be thrown at the boss's ass) and whoever clicks it will be dragged to Thresh. So it's basically as if the healer was "offering" a rescue while allowing the potential rescuee to first off choose IF they want to take it, and then WHEN they want to take it.
    Because I do actually like rescue used well but a good 95% of the rescues me or the people I queue with have gotten casted on have been absolute ass and personally I dislike getting rescued a lot more than I dislike raising or healing people.
    (0)
    im baby

  2. #2
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ZedxKayn View Post
    I think a design similar to Thresh's lantern would be best because it is entirely non-intrusive. Getting rescued when you're enjoying uptime (or alternatively trying your goddamn best not to die of boredom) feels awful, whereas I think a "lantern" would be very satisfying. To keep on the LoL comparison, there's a reason Thresh's lantern is one of the most satisfying skills in the game while Tahm Kench's ally vore tech makes people mald. The latter is basically rescue.
    I can vouch for this. I don't mald with Tahm's devour, but it does catch me off guard, both as a teammate and as an opponent. Thresh feels fairer.

    But as I mentioned above, the issue with this is people having the reaction to use the Lantern. Some people are idiots and don't know they're diving into danger. Some don't know the mechanic at all. Some people are too slow to react or mistime the action. And some people just get distracted.

    Which, great, it removes the blame from the healer, as all responsibility will now fall on the person being rescued, but sometimes an impromptu and intrusive rescue can save a whole run.

    Edit: Not saying it's a bad idea, just that there are caveats we either need to accept or work around. It's not clear-cut.
    (1)
    Last edited by Midareyukki; 08-09-2022 at 01:27 PM.

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