Min/maxing uptime is one of the joys of playing a DPS job. Your whole existence is to do big damage. So personally I take being a dps karen with pride. I actually want to be good at my job."This person said something I don't like, they need to touch grass."
How about you come up with a compelling argument instead of throwing phrases like that or the word karen around? Also I've played more as a healer than any other role. Nice assumptions once again and good job proving that you lack the necessary brain power to put together a logical answer without insulting the other person.
I interrupt this mutual discussion board griefing with a reminder that even just healing in general can be considered punishable griefing under the right circumstances.
I say, let them have their rescue cake and eat it too, whomever they are.
God I wish there would be massive damage coming out in such content.
im baby
Rescue itself isn't griefing. It's all how you use it.
If you use it to pull someone into an enemy's AoE simply to watch them get a vuln stack or die or take damage, that's griefing.
If you use it to pull someone to where you believe is a safe spot and it turns out it is not and they (and possibly you as well) die, that is not griefing. That's human error.
As annoying as it can be, for me most of the time it's like "Oh, I was a total dumbass just now and almost died, so thanks."
And this is why jobs and other game elements have been streamlined to the point there is no difference between them.
You misunderstand. I’m not talking about simply raising. I’m talking about how I can pick and choose who to raise. Like the “problematic” teammate that dies repeatedly. Perhaps even one that I’ve Rescued into closer range so that they can get healed, and they just run right back out of it and miss subsequent healing. That’s more god modeing than being able to pull someone to me once every 2 minutes since now I’m choosing if they are raised to actively participate.
Rescue isn’t god modeing. If it is, then simply playing a healer is god modeing because healers determine if you live or die.
Then perhaps do a better job of explaining what happened if you don’t want people assuming? I do wonder how you know you were out performing them the entire time, though. Quite curious…And no, what happened is they rescued me as we were both running towards the rest of the party. The party wasn't even that far away, and right as I got to the party I was pulled right back to where they had cast rescue. Perhaps they lagged and saw me far behind them, who knows, but considering I was out performing them for the entire fight, they should have kept to themselves. Also I love how you make the assumption that they were already with the party. Honestly, that alone voids the majority of your arguments.
That’s because it is not. Unless you want to say a healer making a mistake—which is what a misjudgment or mistiming is—is also abuse. Do you consider a WHM mistiming their Cure III and the healing propagation causing two party members furthest away to die due to the game not registering the heal fast enough abuse as well? What about if a healer misjudged the minimum amount of HP needed to live the next raidwide and someone dies from that?And since you're so confident that mistiming or misjudging a rescue is not abuse,
Considering you will never know if they take action or not per GM policy, seems like a pointless endeavor to me. But you must be fun to have in parties if your solution is to threaten reports for every little thing that upsets you or accidentally gets you killed.then I assure you, from now on I will report all failed instances of rescue that result in the death of the one being "rescued." We'll find out if it's punishable or not by whether or not the GMs take action.
Btw, the reports would only be accepted if you were the person involved. GMs don’t respond to third party reports that don’t involve you. So if you report the WHM for “griefing and killing” a BLM with Rescue, then definitely nothing will happen because you aren’t the BLM involved.
Last edited by HyoMinPark; 08-09-2022 at 11:40 AM.
Sage | Astrologian | Dancer
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Hyomin Park#0055
If I wanted to grief a player, I wouldn't heal them. If we want to bring up a DPS loss, or some kind of healer god complex; if a player slips up and takes unnecessary damage, and an unavoidable attack is about to finish them off, I could just simply let them die.
Why would I do that though? DPS players pump out far more damage than I do, so it isn't in mine let alone anyone else's best interest to let them die. This same concept applies to Rescue. It doesn't serve anyone to use the ability maliciously.
I can also say this, I have killed far more players by hesitating to use Rescue than I have actually using it on someone. Something interesting to think about for a healer is if a player dies, and their rescue is not on cooldown. What this means to the healer is the player could have been saved. Granted, a healer is not always in position to rescue a player who is about to face an untimely demise.
Of course, I won't deny that the ability has caused grief. The OP and others are evidence of that. However, what needs to be known is that 99.9% of healers have nothing but the best intent 99.9% of the time they use Rescue. It doesn't always work out that way, but they are just trying to do their job.
The ability is also highly used to actually increase DPS uptime. I have used the ability countless times to bring a melee back into range when mechs force them out. I have received many appreciative comments in chat when doing so. This ability is actually really, really good to have.
Rescue should be opt in or opt out and I don't get why the idea of giving players the choice to be rescued or not got people frothing at the mouth.
Personally I've had enough of being rescued 10 seconds before the mechanic goes off when I was already slidecasting my way to the safe spot in the first place. DF healers tend not to know better.
im baby
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