I use Rescue to pull individuals into things like Sacred Soil, Asylum, and Earthly Star (yes, there are still people that manage to miss that thing…), and I don’t consider that griefing. I’m actively trying to keep the person healed. It’s more griefing for them to stand so far out of range they miss all of the AOE heals the healers are throwing out, in my opinion. I have also pulled people to safety on occasion when I know a mechanic will otherwise kill them. If they can live eating it, I will not Rescue.
I do consider it griefing when a healer Rescues someone and the person tells them to not do so, and then the healer continues to do it. I was running Orbonne this weekend, and the other healer in my alliance Rescued a friend of mine away from the boss when Mustadio is doing the two Rook Turrets that create a quadrant AOE. Where my friend was standing was 100% safe, but the healer still Rescued them clear the the very edge of the arena. They asked for them to please not Rescue them because they were safe and know what will kill them and what won’t, and the healer continued to Rescue them in future bosses despite them not being in danger. That’s griefing, but I can’t say I see it happen all that often.
On a more positive note, I was Rescued in Dun Scaith when all three tanks died and I was tanking Diabolos Hollow on WHM. My cohealer Rescued me away from him while a tank raised so that I was far enough away to outrun his auto attacks (which were doing about 90% of my health). That was an A+ Rescue imo, and it kept me alive.
Edit: I forgot to add that Rescue is also useful for breaking the animation lock LBs have. The healer I cohealed with during this tier of Savage and I would coordinate Rescuing the other if we were running together and had to healer LB3 for any reason. Very useful if you end up trapped in incoming AOEs and can’t move because of the animation locking you in place for several seconds. Also just allows you to get back into your rotation faster.


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