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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Imora View Post
    I still don't get why people hate square/circle boss arenas. I personally prefer them. Nowhere for morons to LoS my heals, no elevation nonsense making lalafell unable to see the tank/healer/boss.
    That reminds me of my first run of Sastasha as a Lala WHM. I had not yet learned line of sight was a thing... Let alone that ambient furniture mattered...

    Quote Originally Posted by Packetdancer View Post
    I assume when people want more complex arenas, they mean things like the Rivenroad from 1.x. (For those not familiar, the Rivenroad was a multi-level arena where you fought Nael van Darnus; the main platform survives as the arena for the Nael fight in T9.)

    Personally, I don't care about the shape, I just wouldn't mind more fights where the arena itself is an integral part of the fight, rather than just a patterned surface on which the fight takes place.
    Ditto. I mean, don't get rid of the patterns on the floor (I can't visualize a straight line to save my life), but not everything needs to be a neat little stage upon which we dance.
    (1)

  2. #2
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    That reminds me of my first run of Sastasha as a Lala WHM. I had not yet learned line of sight was a thing... Let alone that ambient furniture mattered...
    To quote the wonderful Josh Stryfe Hayes Anime Healers vs MMO Healers video...

    "Can't heal through walls, can I, genius?"

    Quote Originally Posted by Supersnow845 View Post
    1.0 got a lot of things right but damn if nael and the rivenroad encounter isn’t still one of my absolute favourite encounters in the game up until this point, that fight was so iconic
    I would say that 1.0 got a lot of things right -- sometimes more than it gets credit for -- but it also demonstrably got a breathtaking number of things wrong; it's just easier to focus on the good stuff now, from a safe distance of many years. But if I actually think back, I remember the frustration of getting lost in a maze of copy-pasted trees in the 1.x Black Shroud. I remember market wards. (Imagine everything that's wrong with our current housing system... and now make that the basis for the player marketboard system! WOO!)

    I remember running out of anima at one point and thus not being able to use aetherytes for the rest of the day, because I had only 1 anima point and I needed 4 even to teleport within the Black Shroud, much less to anywhere else... though I'll own that one, as I depleted my anima entirely through my own stupidity in bouncing around the realm haphazardly. (But man, of all the regions to get stuck in...)

    ...but yeah, the Rivenroad was pretty dang cool. You're not wrong. I mean, there's a reason it came to mind and I used it as my example of a non-standard, interesting arena design that wasn't just a single circle or square.
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.