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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    The solo instances are harder than most if not all dungeons after ARR and are even somtimes more fun to do. Between that theirs the inevitable heavy HEAVY go-to-the-place-and-talk-to-the-thing scenario that kills the pace. (Which isn’t ff14 fault more the formula of MMOs these days)
    (0)

  2. #2
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Not sure what making the story harder would achieve, except driving people off. You want to be encouraging more people to play the game, not less.

    Plus of course, if it's too hard you will have a cohort who just boost, then use beast tribes to level. Meaning when you finally get them in a dungeon, they will be complete instance-virgins.
    (15)
    やはり、お前は……笑顔が……イイ

  3. #3
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    As in someone hit the button, got a shock, and screamed so you knew they were there?
    Of course. It has to be loud, doesnt it?
    (1)

  4. #4
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by VelKallor View Post
    Of course. It has to be loud, doesnt it?
    what if you get a mute guest?
    (0)

  5. #5
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think my biggest disappointment was how much fun I had with Tower of Zot (Specifically the trash pulls being akin to Holminster Switch and the last boss fight) and then going through the rest of the MSQ dungeons and being disappointed at the drop off in fun. It was all a big bait and switch and kind of annoyed me until I got to Dead Ends which was fun again because of punishing mechanics. You mentioned Titania and I remember how it took a couple of different groups through the roulette to finally clear it back when ShB launched and thinking about how difficult it was vs the Zodiark fight and clearing it in a couple of pulls in one group. I think one of the worst parts of encounter design in EW is that the difficulty curve is like an inverted bell curve with the level 81 and 90 dungeon being the hardest points and everything in between being pretty simple comparatively. I do remember that Holminster Switch in ShB was the hardest dungeon because of the trash pulls but even then, the rest of the dungeons still felt difficult at the time, especially compared to the EW dungeons.

    As for what I think it should look like. I do agree that the difficulty curve should ramp up as you go through the MSQ of an expansion and think that the difficulty of Zot and Dead Ends would have been good for the 89 and 90 dungeons and the difficulty of Hydaelyn would have been good for the 90 boss, but I also think that the level cap dungeons should be of the same difficulty as a Dead Ends instead of being brain dead easy comparative to it. I am all for having the MSQ be used as a way to encourage players to improve as they continue through it. That being said, if you just want to steamroll through story mode MSQ, soon enough all of it will be able to be done with trusts so that option will exist.
    (0)

  6. #6
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Considering you can do all the EW dungeons with trusts, along with Venat's trial it's about as mute as it gets. I did that trial with trusts because I didn't want to wait but also it was cool to experience 8/8 scripted people who actually know their roles and won't give me unnecessary drama. They always bring the stack marker to the center, whereas some random DF will run away somewhere lol. If anything some players can learn a bit from the Scions.

    Zodiark I liked being forced to group up, you can tell who doesn't own a waffle presser right away and that's good comedy.
    (1)

  7. #7
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    I still don't get why people hate square/circle boss arenas. I personally prefer them. Nowhere for morons to LoS my heals, no elevation nonsense making lalafell unable to see the tank/healer/boss.

    The hell kind of arena you want? Even wow primarily uses big open spaces.
    (4)

  8. #8
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Imora View Post
    I still don't get why people hate square/circle boss arenas. I personally prefer them. Nowhere for morons to LoS my heals, no elevation nonsense making lalafell unable to see the tank/healer/boss.

    The hell kind of arena you want? Even wow primarily uses big open spaces.
    I assume when people want more complex arenas, they mean things like the Rivenroad from 1.x. (For those not familiar, the Rivenroad was a multi-level arena where you fought Nael van Darnus; the main platform survives as the arena for the Nael fight in T9.)

    Personally, I don't care about the shape, I just wouldn't mind more fights where the arena itself is an integral part of the fight, rather than just a patterned surface on which the fight takes place. E3S, E4S, E9S tiles phase... heck, I'd argue that even P2S is a decent example.

    (The arena in P3S is part of the fight too, but that's less due to actual mechanics involving the arena and more due to really bad color palette choices.)
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  9. #9
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,193
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Imora View Post
    I still don't get why people hate square/circle boss arenas. I personally prefer them. Nowhere for morons to LoS my heals, no elevation nonsense making lalafell unable to see the tank/healer/boss.
    That reminds me of my first run of Sastasha as a Lala WHM. I had not yet learned line of sight was a thing... Let alone that ambient furniture mattered...

    Quote Originally Posted by Packetdancer View Post
    I assume when people want more complex arenas, they mean things like the Rivenroad from 1.x. (For those not familiar, the Rivenroad was a multi-level arena where you fought Nael van Darnus; the main platform survives as the arena for the Nael fight in T9.)

    Personally, I don't care about the shape, I just wouldn't mind more fights where the arena itself is an integral part of the fight, rather than just a patterned surface on which the fight takes place.
    Ditto. I mean, don't get rid of the patterns on the floor (I can't visualize a straight line to save my life), but not everything needs to be a neat little stage upon which we dance.
    (1)

  10. #10
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    That reminds me of my first run of Sastasha as a Lala WHM. I had not yet learned line of sight was a thing... Let alone that ambient furniture mattered...
    To quote the wonderful Josh Stryfe Hayes Anime Healers vs MMO Healers video...

    "Can't heal through walls, can I, genius?"

    Quote Originally Posted by Supersnow845 View Post
    1.0 got a lot of things right but damn if nael and the rivenroad encounter isn’t still one of my absolute favourite encounters in the game up until this point, that fight was so iconic
    I would say that 1.0 got a lot of things right -- sometimes more than it gets credit for -- but it also demonstrably got a breathtaking number of things wrong; it's just easier to focus on the good stuff now, from a safe distance of many years. But if I actually think back, I remember the frustration of getting lost in a maze of copy-pasted trees in the 1.x Black Shroud. I remember market wards. (Imagine everything that's wrong with our current housing system... and now make that the basis for the player marketboard system! WOO!)

    I remember running out of anima at one point and thus not being able to use aetherytes for the rest of the day, because I had only 1 anima point and I needed 4 even to teleport within the Black Shroud, much less to anywhere else... though I'll own that one, as I depleted my anima entirely through my own stupidity in bouncing around the realm haphazardly. (But man, of all the regions to get stuck in...)

    ...but yeah, the Rivenroad was pretty dang cool. You're not wrong. I mean, there's a reason it came to mind and I used it as my example of a non-standard, interesting arena design that wasn't just a single circle or square.
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

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