So ultimately the issue you have is that Venats actions, that you feel are unjust, create dissonance not because how the narrative treats them, but because they are not in opposition to our own goals? That has no bearing on narrative dissonance. One can write Venat off as evil or wrong and still have no cause to undo her actions.
With all due respect I think you are completely wrong on this. The apologism the game offers the Ancients is just as egregious. The fact that men who buried billions because they didn't believe they were human and wished to bring about their ideal world are framed as "understandable" says it all. The only response we give to Emets arguments in SHB is that we are here and that gives the right to fight. We don't argue that its wrong for him to kill and slaughter to bring back his friends. Hell, even after everything they did we are still encouraged to befriend the man possessing the corpse of dead hero who intends to slaughter an entire world for no reason other than he misses his friends! All one has to do is look at the way the Scions treat Emet in Ultima Thule to see the problem. You are understating the level of narrative dissonance the game brings about in those moments.
And there is the point I'm trying to make. This isn't the narrative doing something it hasn't in the past. This is about whether one personally finds the dissonance too much, which is ultimately based on subjectivity. The latitude of acceptance after all varies from person to person.
I don't need you to justify your feelings, your allowed to feel as you wish. But understand that the extensive changes others advocate for, that I believe you to argue for, run counter to what I wish to see from this game and would in fact run counter to the things others would as well. I'm sure an understanding can be met, and believe me I actually do appreciate the way the Omega quests try's do just that. But the extent of change to which you apparently feel is necessary would take away a huge part of the story that I enjoy.
Which was immediately preceded by a moment where the game draws a direct parallel between Graha himself and Elidibus in all the ways you mentioned.
...Elidibus spoke in similar terms, you say? How curious.You are given plenty of reason to view Graha's statement as ironic or downright hypocritical.I cherish the time I spent with you and the others. What I wouldn't give to return to those halcyon days...
Chasing ancient secrets, overcoming trial after trial with the aid of like-minded comrades...
And what remarkable comrades they were. In such company, I felt as if I were a character in the epic tales that had stirred my heart as a boy. As if my dream had come true...
It hadn't, of course, for I was no hero. Neither then nor after. Though the world to which I awakened, and the First were beset with myriad problems, I rarely knew how best to play my part.
There was, however, one thing of which I was certain: that I could not bear to let those dear to me meet a tragic end.
So to you the only acceptable solution would be an ally, a named and voiced character, who knows what we know, condemning Venat for what she did.
Ok. I'm not opposed to that. If that's all then I think that's personally fine. Renaming minions, rewriting the Unending Codex however, is too much,
We get an entire short story saying just that. Do you genuinely believe that the scene where we are informed of his dead son, who died to the Sundered's "fraility," wasn't the writers "emphasizing how hard and sad it was for him to build and enact imperialism for the sake of the those he loved." Hell the whole Nier side plot is exactly that as well! Nothing but I do what I do for the ones I love to which characters give sad faces to.
And yet the game did just that by giving a voiced character the opportunity to say they would do the exact same thing as Emet if they were in his shoes.