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  1. #1
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Jojoya View Post
    It could be one of those cases where they've left the limit in place to save players from themselves.

    Back in Mists of Pandaria, Blizzard removed the limit on the number of dailies you could do in a day and the backlash was immense from players that suddenly felt like they had to do every single available daily every day. That added up to quite a bit considering there were the dailies from the three expansions prior to MoP on top of the dailies added in MoP.

    I don't know if SE would ever remove the cap but increasing it at the very least would seem reasonable. The limit of twelve is fairly awkward when ARR tribes end up with 9-18 dailies each at the higher ranks. Their currencies don't have the same economic impact now that they had back when first introduced and the smaller number of dailies available from later tribes already keeps their impact in check.
    It's easiest to just give us 18 allowances probably.

    I can think of other ways to make things better like reorganizing ARR BT dailies to be the same as other expansions, but it's just a lot of work really when in comparison I'm sure they can just change whatever code there is from 12 to 18 very easily.

    If I wanted to suggest some hefty changes though it would be changing ARR BT dailies to be the same as other expansions, along with doubling the gains for ARR, HW and SB, rather than increasing the amount of dailies. This would still have the intended effect of helping newer players play catch up without increasing the daily workload. This would also be balanced around the fact that once newer players reach ShB(and eventually EW when BTs are released there), they'll have to decide what dailies to take. As they're leveling alt jobs they'll likely want to take dailies that benefit that the most, but they likely still won't have finished maxing out their reputation with the HW/SB BTs.
    (1)

  2. #2
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Zordrage View Post
    Just remove the daily allowance seriously it has no real porpuse outside of annoying the hell out of people.....
    2022 and its still there it has no reason to be there the beast tribe quests allready have limit on them because they are daily quests to begin with.
    The reason is to keep you playing a longer period of time simple as that.

    Quote Originally Posted by NekoMataMata View Post
    It's easiest to just give us 18 allowances probably.

    I can think of other ways to make things better like reorganizing ARR BT dailies to be the same as other expansions, but it's just a lot of work really when in comparison I'm sure they can just change whatever code there is from 12 to 18 very easily.

    If I wanted to suggest some hefty changes though it would be changing ARR BT dailies to be the same as other expansions, along with doubling the gains for ARR, HW and SB, rather than increasing the amount of dailies. This would still have the intended effect of helping newer players play catch up without increasing the daily workload. This would also be balanced around the fact that once newer players reach ShB(and eventually EW when BTs are released there), they'll have to decide what dailies to take. As they're leveling alt jobs they'll likely want to take dailies that benefit that the most, but they likely still won't have finished maxing out their reputation with the HW/SB BTs.
    It's optional content so there is no need to catch-up. That stuff is there to keep us busy. A player just need to pick the ones they find the most interesting (lore or reward wise) and stick with those. Once that's done move to the next ones. FFXIV it's a MMO, IMO it's ok for some side content to take a "long" (not really) period of time.
    (1)
    Last edited by Driavna; 07-17-2022 at 08:23 PM.

  3. #3
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Driavna View Post
    The reason is to keep you playing a longer period of time simple as that.



    It's optional content so there is no need to catch-up. That stuff is there to keep us busy. A player just need to pick the ones they find the most interesting (lore or reward wise) and stick with those. Once that's done move to the next ones. FFXIV it's a MMO, IMO it's ok for some side content to take a "long" (not really) period of time.
    You said it yourself, FFXIV is a MMO. It's not a regular RPG. Generally speaking you want to be able to play with the other players in-game and when most other players are sitting in later expansions, that can create a bit of a rift. The game usually does a good job of making sure older content doesn't outright die but it's not quite the same.
    (2)

  4. #4
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by NekoMataMata View Post
    You said it yourself, FFXIV is a MMO. It's not a regular RPG. Generally speaking you want to be able to play with the other players in-game and when most other players are sitting in later expansions, that can create a bit of a rift. The game usually does a good job of making sure older content doesn't outright die but it's not quite the same.
    And beast tribes don't block any mportant since it's all side content. If a new player wants to focus on current ones that option is there.
    (1)
    Last edited by Driavna; 07-18-2022 at 05:48 AM.