No, it's not. Saying "thing is broken" is not an argument. HOW is it broken? What SPECIFICALLY is broken? And note these have to be things that DON'T WORK, not preferences that you don't enjoy. "It's too simple" is not broken, that's just it not matching your preferences. WAR is simple, but not broken. BRD is simple, but not broken. MCH is simple and kind of broken because it has nothing to make up for its lack of utility and its lack of damage doesn't do so sufficiently...but even it's not REALLY broken, the community just doesn't value what it has as worth taking one over a DNC or BRD. Likewise, SMN isn't broken, either.
No, that's ARR. FFXIV as a whole is not an admission of constant mistakes.1) What is FFXIV as we know it but an admission of a horrible mistake?
Old SMN did high DPS, usually top 5, often top 3 if played well, and could out DPS a lot of BLM and some SAM players in the hands of a skilled master. Current SMN is not tuned to that, so if we got old SMN's rotation but balanced to do new SMN's damage (that is, if SMN's overall damage was unchanged), you'd be playing the hardest Job in the game but doing the functional damage of a MCH.2) Caster potencies remained largely unchanged if that's what you're referring to? Else you're saying that the issue is not the issue.
See above.3) see 2)
No, but that wasn't a rebuttal with any substance. The point has substance, you just have no counter to it.4) This doesn't seem to be a point with any substance.
And if they haven't?5) Hopefully they'd have made something that has gameplay, specifically gameplay in keeping with the summoner we've had for the last decade so the change wouldn't be as bad.
But that's not the world we live in, now is it?6) If they'd done it properly then it wouldn't be necessary.
Exactly. So pasting old SMN into new SMN's spot today would make it a worthless Job no one would use unless they ALSO reverted the damage and balanced its damage to be boosted. Keep in mind it has no 81-90 level abilities for OLD SMN, meaning it wouldn't be getting the potency boosts and higher burst finishers that everyone else has. Thus it would be doing less damage than RDM while being harder to play than BLM.New summoner does scarcely better than mch damage, old summoner was an actual caster and did appropriate damage for such a role, ie upper half of the dps.
Wait, what? If you're spamming Ruin, you're doing it wrong. You should only even cast Ruin MAYBE twice per minute, which is less than old SMN did. The variations while under Primal effects are not Ruin, don't cast like Ruin, and don't work like Ruin. Garuda's are instant casts with a reduced GCD. Titan's are instant cast with an oGCD to weave between them, and Ifrit's is a GCD cast longer than the GCD itself. NOT ONE OF THESE is like Ruin. And if you're going to say "That's just Ruin with a different flavor", then Miasma, Bio, and Egi Assault were "just Ruin with a different flavor", too.
There are arguments to be made, but SMN is "fine" right now. It's not perfect (but no Job is) and it's not interesting to people that like doing things like managing a buffet of DoT timers and CD buttons. But that isn't what makes a Job "fine". It's "fine" because all the pieces work together (unlike old SMN), the combat flow is understandable and works, the things that are supposed to buff or alter or interact with other things do so as they're supposed to do, and the Job has a groundwork laid for future additions so it isn't designed into a corner.
I get you don't like it. But you not liking a thing is not what defines whether or not it is fine.
We can also see this with things like the Lucky Bancho numbers and other surveys showing that the most played classes in each role are generally the easiest - WAR, WHM, and SMN. RDM is also frequently played (and also easy), and all three of the Ranged physical are similar to each other (because they're all relatively easy), and RPR, followed by SAM, are the most played Melee, which area also - you guessed it - the easiest of them.
While the forums are often filled with VERY vocal masochistic complexity purists, the game as a whole isn't. And we have other Jobs for the people that like complex, clunk, and convolution anyway.



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