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  1. #61
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by PrincessLily View Post
    This forum has turn into whiners, nothing wrong with summoner now. more primal and tune up maybe.
    Nothing prevents to admit that it is impossible to return to the old summoner but that the summoner needs some modifications of his system to make it a little more thoughtful and complete than the current one,add summon if they do not have a new thoughtful mechanism and innovative,
    is nothing more than to respond to the fantasies of the players, but if it is without flavor there is no point in adding an summon.
    (2)
    Last edited by remiff; 07-15-2022 at 09:18 PM.

  2. #62
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by fulminating View Post
    Summoner is currently fundamentally broken which is especially impressive given how little there is there.
    No, it's not. Saying "thing is broken" is not an argument. HOW is it broken? What SPECIFICALLY is broken? And note these have to be things that DON'T WORK, not preferences that you don't enjoy. "It's too simple" is not broken, that's just it not matching your preferences. WAR is simple, but not broken. BRD is simple, but not broken. MCH is simple and kind of broken because it has nothing to make up for its lack of utility and its lack of damage doesn't do so sufficiently...but even it's not REALLY broken, the community just doesn't value what it has as worth taking one over a DNC or BRD. Likewise, SMN isn't broken, either.

    1) What is FFXIV as we know it but an admission of a horrible mistake?
    No, that's ARR. FFXIV as a whole is not an admission of constant mistakes.

    2) Caster potencies remained largely unchanged if that's what you're referring to? Else you're saying that the issue is not the issue.
    Old SMN did high DPS, usually top 5, often top 3 if played well, and could out DPS a lot of BLM and some SAM players in the hands of a skilled master. Current SMN is not tuned to that, so if we got old SMN's rotation but balanced to do new SMN's damage (that is, if SMN's overall damage was unchanged), you'd be playing the hardest Job in the game but doing the functional damage of a MCH.

    3) see 2)
    See above.

    4) This doesn't seem to be a point with any substance.
    No, but that wasn't a rebuttal with any substance. The point has substance, you just have no counter to it.

    5) Hopefully they'd have made something that has gameplay, specifically gameplay in keeping with the summoner we've had for the last decade so the change wouldn't be as bad.
    And if they haven't?

    6) If they'd done it properly then it wouldn't be necessary.
    But that's not the world we live in, now is it?

    New summoner does scarcely better than mch damage, old summoner was an actual caster and did appropriate damage for such a role, ie upper half of the dps.
    Exactly. So pasting old SMN into new SMN's spot today would make it a worthless Job no one would use unless they ALSO reverted the damage and balanced its damage to be boosted. Keep in mind it has no 81-90 level abilities for OLD SMN, meaning it wouldn't be getting the potency boosts and higher burst finishers that everyone else has. Thus it would be doing less damage than RDM while being harder to play than BLM.



    Quote Originally Posted by tearagion View Post
    What part of SMN's direction is fine? Care to specify? All I see is a set in stone rotation of the ruin spam everyone apparently hated, with different colours every 15s. Please elucidate specifically what part of newSMN is a good direction to take the job, without diverging into fanciful imaginations about where it could go. I am sincerely curious about what an answer would be.
    Wait, what? If you're spamming Ruin, you're doing it wrong. You should only even cast Ruin MAYBE twice per minute, which is less than old SMN did. The variations while under Primal effects are not Ruin, don't cast like Ruin, and don't work like Ruin. Garuda's are instant casts with a reduced GCD. Titan's are instant cast with an oGCD to weave between them, and Ifrit's is a GCD cast longer than the GCD itself. NOT ONE OF THESE is like Ruin. And if you're going to say "That's just Ruin with a different flavor", then Miasma, Bio, and Egi Assault were "just Ruin with a different flavor", too.

    There are arguments to be made, but SMN is "fine" right now. It's not perfect (but no Job is) and it's not interesting to people that like doing things like managing a buffet of DoT timers and CD buttons. But that isn't what makes a Job "fine". It's "fine" because all the pieces work together (unlike old SMN), the combat flow is understandable and works, the things that are supposed to buff or alter or interact with other things do so as they're supposed to do, and the Job has a groundwork laid for future additions so it isn't designed into a corner.

    I get you don't like it. But you not liking a thing is not what defines whether or not it is fine.

    Quote Originally Posted by ZephyrMenodora View Post
    Or people like playing it. That it’s not complicated enough for likely a huge minority of players on the complaining (err dps) forums is irrelevant.
    We can also see this with things like the Lucky Bancho numbers and other surveys showing that the most played classes in each role are generally the easiest - WAR, WHM, and SMN. RDM is also frequently played (and also easy), and all three of the Ranged physical are similar to each other (because they're all relatively easy), and RPR, followed by SAM, are the most played Melee, which area also - you guessed it - the easiest of them.

    While the forums are often filled with VERY vocal masochistic complexity purists, the game as a whole isn't. And we have other Jobs for the people that like complex, clunk, and convolution anyway.
    (3)
    Last edited by Renathras; 07-15-2022 at 10:42 AM. Reason: EDIT for space

  3. #63
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    353
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    Welp guess im of the few that like it now. No more identity crisis now.
    (2)

  4. #64
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Renathras View Post
    Wait, what? If you're spamming Ruin, you're doing it wrong. You should only even cast Ruin MAYBE twice per minute, which is less than old SMN did. The variations while under Primal effects are not Ruin, don't cast like Ruin, and don't work like Ruin. Garuda's are instant casts with a reduced GCD. Titan's are instant cast with an oGCD to weave between them, and Ifrit's is a GCD cast longer than the GCD itself. NOT ONE OF THESE is like Ruin. And if you're going to say "That's just Ruin with a different flavor", then Miasma, Bio, and Egi Assault were "just Ruin with a different flavor", too.
    Oh word man, this GCD that is just flat damage with no preamble, setup, or consequence is totally not at all like this other GCD that is just flat damage with no preamble, setup, or consequence. Instant cast totally makes them more interesting. .3 seconds added to 2 of them per minute is totally different.

    Miasma, Bio, and Egi-Assault had plenty to separate them mechanically from spamming one button for 45 seconds, before swapping over to another TOTALLY UNIQUE AND FUN NOT-RUIN GCD for the next 15s.

    Quote Originally Posted by Renathras View Post
    It's "fine" because all the pieces work together
    Are you sure? How does Aetherflow work with anything now? How does Ruin 4 work with anything? How does Carbuncle really work with anything? How do Arcanum summons work with the Demi summons? Is Demis shitting out the gems being the only relation really fine?
    (9)

  5. #65
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Can we please stop bringing up Miasma and Bio until Necromancer becomes a thing. Of all the spells and mechanics those are the absolute least likely to ever return.
    (1)
    Авейонд-сны


  6. #66
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    Quote Originally Posted by tearagion View Post
    ....... How does Aetherflow work with anything now? How does Ruin 4 work with anything? How does Carbuncle really work with anything? How do Arcanum summons work with the Demi summons? Is Demis shitting out the gems being the only relation really fine?

    I do not understand the Aetherflow argument about how it works with anything. It is just an ability that gives us 2 oGCDs. How are these 2 oGCDs different to any oGCD from other jobs?
    (1)

  7. #67
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ayden View Post
    I do not understand the Aetherflow argument about how it works with anything. It is just an ability that gives us 2 oGCDs. How are these 2 oGCDs different to any oGCD from other jobs?
    SMN's compatriot RDM makes its damage-on-a-cd oGCDs slightly more interesting by requiring you to align your dual casts with them for optimal cooldown saturation. SMN just dumps them into the infinite weave space of Bahamut. This is a direct interaction with another element of the kit compared to Aetherflow and Fester just...existing.
    (7)

  8. #68
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Best option the devs can take in 7.0 is delete SMN as normal job, recreate it as a limited job and add all the summons and their "unique" skills in all kinds and variations possible to please those that want more summons. Then replace normal job SMN spot with a totally new caster.
    (0)
    Last edited by Dahlinea; 07-15-2022 at 12:22 PM.

  9. #69
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    Can we please stop bringing up Miasma and Bio until Necromancer becomes a thing. Of all the spells and mechanics those are the absolute least likely to ever return.
    Or they could just bring them back to SCH. Because creating an entirely new job just to satisfy the people who liked old SMN seems asinine when Scholar is literally right there as the other summon job.
    (6)

  10. #70
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by VentVanitas View Post
    Or they could just bring them back to SCH. Because creating an entirely new job just to satisfy the people who liked old SMN seems asinine when Scholar is literally right there as the other summon job.
    On this I fully agree. Scholar leaning away from the diseases aspect of its job identity and instead opting to pursue the "Orator" fantasy was one of the worst mistakes to ever happen to the job. "Art of War" please. Give me back Miasma II on that job, and the other dots too.
    (4)
    Авейонд-сны


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