



All I know is that the job wouldn't be in the state that it's in now if they had done an honest adaptation of the Final Fantasy Summoner fantasy from the beginning instead of marrying it off to WoW's warlock class. We have a nice little level 50 job...and that's all it is.
Too little too late, give us a full job already with summons that don't follow the gem/demi paradigm and while you're at it give the ex-SMN crowd their Time Mage or Necromancer. There is no long lasting max level content to take this job into anyway, so do as you wish.
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I made the thread like you suggested - thanks for the advice there, there's been some interesting discussion.All I know is that the job wouldn't be in the state that it's in now if they had done an honest adaptation of the Final Fantasy Summoner fantasy from the beginning instead of marrying it off to WoW's warlock class. We have a nice little level 50 job...and that's all it is.
Too little too late, give us a full job already with summons that don't follow the gem/demi paradigm and while you're at it give the ex-SMN crowd their Time Mage or Necromancer. There is no long lasting max level content to take this job into anyway, so do as you wish.
Why not let summoner retain its identity in this game and have evoker added with a more realised set of summons? In ff3 at least, evoker had multiple possible actions/summon with summoner being limited to one admittedly typically stronger cast. This would allow the evoker to pivot to a more supportive role if needed or focus on damage (Assuming they don't keep the random selection for an unknown reason).

Unfortunately, if Squenix doesn't introduce leviathan, ramuh, and shiva into the mix by next expansion, you can consider the SMN class good as dead since they'll be too hyper focused trying to "correct" this mistake until it's so broken that barely anyone will want to touch it. We'll see what happens, and the comments and threads to follow with it. I can hardly wait.




A discount poison mage with only 3 pets that have gone unchanged since ARR will never hold the title of Summoner again. What this class needs now is to follow through and commit to its namesake with more abilities and a fleshed out kit. I will gladly cede to you Shb SMN in the form of a Necromancer, but calling that a Summoner was one of the worst things to ever happen in this game.I made the thread like you suggested - thanks for the advice there, there's been some interesting discussion.
Why not let summoner retain its identity in this game and have evoker added with a more realised set of summons? In ff3 at least, evoker had multiple possible actions/summon with summoner being limited to one admittedly typically stronger cast. This would allow the evoker to pivot to a more supportive role if needed or focus on damage (Assuming they don't keep the random selection for an unknown reason).
I think an enormous issue is that after having put up with the bad controls and glitches of Shb SMN, many of us who do enjoy the rework are glad to be rid of an experience that felt more like fighting against a keyboard than fighting against a boss. However there are people who prided themselves on manouvering these things and would gladly tell everyone else to just get good instead of realizing that something was clearly broken here.Also calling people "lazy" and other disparaging names here while acknowledging the higher play rate means the rework was a success. People are playing the class. Pretending that they know what is going through other people's heads and claiming they play the class while hating every minute of it is absurd.
I just want to not have to do weird things to play the job I like.
That, and for goodness sake add the remaining pantheon. A level 20 FFXI Summoner has a level 90 FFXIV Summoner beat in every capacity, from choices of summon to number of abilities. Remedy this now.
Last edited by aveyond-dreams; 07-15-2022 at 12:56 AM.
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Exactly how I felt having played every version of Summoner since ARR. I never had LESS fun on the class than I did during ShB. Tons of people hated the design of the class at the time with very few defenders other than those who felt that they were more "skilled" (lol) than others for dealing with it.
I think an enormous issue is that after having put up with the bad controls and glitches of Shb SMN, many of us who do enjoy the rework are glad to be rid of an experience that felt more like fighting against a keyboard than fighting against a boss. However there are people who prided themselves on manouvering these things and would gladly tell everyone else to just get good instead of realizing that something was clearly broken here.
I just want to not have to do weird things to play the job I like.
That, and for goodness sake add the remaining pantheon. A level 20 FFXI Summoner has a level 90 FFXIV Summoner beat in every capacity, from choices of summon to number of abilities. Remedy this now.
Having actions directly come from summoners instead of pets (Egi-assaults sucked!) is what I've always wanted. 6.0 gave us that, which is great! In my opinion, this new summoner is a very good direction which can be built upon. One thing that I think they can change now is differentiate Bahamut and Phoenix more.




Weird saying everyone hates it but then a couple sentences later say there is a frequency of use. There is. But maybe it’s because people enjoy it. People don’t okay classes they hate once they are done leveling them.



People are lazy. Given the lower satisfaction rating it does not seem likely that it’s played from enjoyment.




Or people like playing it. That it’s not complicated enough for likely a huge minority of players on the complaining (err dps) forums is irrelevant.
Almost every class in this game is easy to play. If it’s that unsatisfying people could play any of the other easy classes.
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