Quote Originally Posted by Renathras View Post
[snip]
The kit doesn't interact with itself, fester and energy drain are vestigal, ruin 3 is cast once per minute and has a dedicated button, physick remains and does not scale off int, the problems associated with having casts attached to a pet and the pet not being permanently out, the fact that you can set up an in-game macro and perform at an average level in the first extreme trial despite it breaking in the middle and having to be restarted because raises were needed.

1) I said a horrible mistake, referring to 1.0. There have been other mistakes since, but none on that level. I would be sad to see the current devs make a misstep on that magnitude, and as such I'm concerned about the current direction of job design.

2) It looks like old summoner was about 138+83pet pps and new is 235ish so they'd probably have to give it 10% increased int scaling or something until it's fixed. We already know the scaling isn't the same across jobs so there probably is some value they could adjust to do this.

4) where?

5) If they haven't it's clear that there is no point staying subscribed.

6) Sadly not.

You really believe that it has nothing to do with laziness? I would also like to point out that complexity and clunk are not the same - summoner is very clunky despite no longer being complex.