



And that’s kinda my point, EW didn’t really do anything with DRG, it was already close to what it currently is in ShB we just got some potency tweaks around the edge and a functionally pointless gauge extension




You could make this argument with a lot of jobs though. White Mage, for example, is no longer a Stone-mage but a Glare-mage. Is there a functional difference there? No, but the name, the icon and the animation are different.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560




Correct and that’s also a problem, almost all the jobs are stagnating with age, I’d rather they redesign them even if they make them more simple than deal with stagnant jobs for however much longer the game lasts for
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