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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,570
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Azuri View Post
    There are no merits to it. The job is fine. Some don't play it. And that's fine. Don't touch it and everything will be great.

    It's not hard.
    Correct the job is fine right now but there is functionally nothing that can be done to it in the future, the job is far too static and far too rigid, something has to give and it’s going to give soon, a job can’t stay in its current form forever no matter how much you like it
    (2)

  2. #2
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Correct the job is fine right now but there is functionally nothing that can be done to it in the future, the job is far too static and far too rigid, something has to give and it’s going to give soon, a job can’t stay in its current form forever no matter how much you like it
    Oh, it absolutely can. SE just need to get their grubby hands off of it.
    (9)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,570
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Azuri View Post
    Oh, it absolutely can. SE just need to get their grubby hands off of it.
    “The developers of a job shouldn’t have the job so don’t touch the job”, I guess if you want to think like that I’m not gonna stop you
    (5)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,594
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Correct the job is fine right now but there is functionally nothing that can be done to it in the future
    You could have said that in Shadowbringers, but SE still found some new animation upgrades for it.

    Quote Originally Posted by baklava151 View Post
    the only thing I wouldn't miss is the extra charge of Life Surge we got in EW.
    I don't mind that because it challenges me to remember to use it on the highest potency weaponskill which isn't always available.

    Quote Originally Posted by Deceptus View Post
    There's zero functional reason for High Jump and Mirage Dive to be a separate button. This is something that SE needs to do on more than one job. If one button is required to unlock a 2nd ability the 2nd ability should just be an icon change.
    I didn't really like the change but it took some getting used to that it had ability combos.

    Wheeling Thrust and Fang & Claw are no longer able to be screwed up, they should be a single buggon.
    Easy to macro, but I keep them separate for visibility so I get the positionals right. They could be merged, but it returns us to the argument of making combos work like pvp where each part of the rotation is merged into a single button.

    Dragon Sight and Battle Litany are both 2m CD's and you're generally not using one without the other. Could easily apply Battle Litany when a character uses Dragon Sight.
    There are a lot of these to press at once, true and it doesn't help that they aligned buffs like these even more.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,570
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    You could have said that in Shadowbringers, but SE still found some new animation upgrades for it.
    And that’s kinda my point, EW didn’t really do anything with DRG, it was already close to what it currently is in ShB we just got some potency tweaks around the edge and a functionally pointless gauge extension
    (0)

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,594
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    And that’s kinda my point, EW didn’t really do anything with DRG, it was already close to what it currently is in ShB we just got some potency tweaks around the edge and a functionally pointless gauge extension
    You could make this argument with a lot of jobs though. White Mage, for example, is no longer a Stone-mage but a Glare-mage. Is there a functional difference there? No, but the name, the icon and the animation are different.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,570
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    You could make this argument with a lot of jobs though. White Mage, for example, is no longer a Stone-mage but a Glare-mage. Is there a functional difference there? No, but the name, the icon and the animation are different.
    Correct and that’s also a problem, almost all the jobs are stagnating with age, I’d rather they redesign them even if they make them more simple than deal with stagnant jobs for however much longer the game lasts for
    (1)