Quote Originally Posted by Supersnow845 View Post
Correct the job is fine right now but there is functionally nothing that can be done to it in the future
You could have said that in Shadowbringers, but SE still found some new animation upgrades for it.

Quote Originally Posted by baklava151 View Post
the only thing I wouldn't miss is the extra charge of Life Surge we got in EW.
I don't mind that because it challenges me to remember to use it on the highest potency weaponskill which isn't always available.

Quote Originally Posted by Deceptus View Post
There's zero functional reason for High Jump and Mirage Dive to be a separate button. This is something that SE needs to do on more than one job. If one button is required to unlock a 2nd ability the 2nd ability should just be an icon change.
I didn't really like the change but it took some getting used to that it had ability combos.

Wheeling Thrust and Fang & Claw are no longer able to be screwed up, they should be a single buggon.
Easy to macro, but I keep them separate for visibility so I get the positionals right. They could be merged, but it returns us to the argument of making combos work like pvp where each part of the rotation is merged into a single button.

Dragon Sight and Battle Litany are both 2m CD's and you're generally not using one without the other. Could easily apply Battle Litany when a character uses Dragon Sight.
There are a lot of these to press at once, true and it doesn't help that they aligned buffs like these even more.