Quote Originally Posted by ArianeEwah View Post
I am not suggesting a reduction to x2 or x3, but rather x5 or x6, maybe x7; ...
I should mention, I'm not against a reduction, however, I also don't see the need if there is no benefit. However, I assumed abilities increased enmity based on a scale and not just 1, which does mean having a clearer enmity list could be a benefit for some.

However, something I don't see as a benefit:

Another approach I've seen (I think it was Lucy's idea): bake enmity generation into the tank mastery and change stance(new role stance e.g.) into a NON-tanking stance, which reduces your enmity/negates tank mastery enmity bonus. The other way around.
I think I remember this post, and I'm pretty sure it was purely based on the fact the tank stance is removed if you get synced down. However, as someone who doesn't have a problem with this, I would see it as an unnecessary change to flip how the stance works. It also makes no sense thematically to turn on tank stance to allow you to not tank. So, in my opinion, this chance would be a hard no.