Quote Originally Posted by Canadane View Post
Seems like a good learning opportunity for the tank.
The game isn't shy about teaching via failures. Why is team effort shunned?
Depending on the aggro mechanic and game design, a dps player could simply outgear the tank so hard, that there is no way for the tank to keep aggro in the first place, that is not good design, nobody want a badly equiped tank because the good dps will constanty pull aggro.
This might not be the case in FF14, but there are games that work this way.