Quote Originally Posted by ArianeEwah View Post
If anything, aggro generation on boss fights should be made harder. The enmity bar for every other role is not visible after a few seconds into the fight...
And how much enmity, relatively speaking, should someone generate? Take the most extreme example of a new max level tank doing Dead Ends, they have their AF set and some random assortment of accessories from levelling to 90 compared to a max geared DPS. It should be obvious that they need to be able to hold aggro, but should you then be expecting them to be 100% efficient in order to hold it? I doubt anyone would expect that, so it has to be enough that a competent tank can hold it over a max DPS, at this point, the tank is holding aggro and anyone else who is higher geared will also be able to hold aggro. It is the same result, just the DPS are going to be a bit closer. The only thing this would then affect is if a co-tank needs to hold second enmity, but between shirk swapping and swapping your tank stance on and off, it is doable...but is that then just making tanks jump through hoops, especially the off tank?

This same logic then goes into Leon's AoE enmity management. How do you balance it? Bear in mind that W2W pulls can have a varying number of mobs in that the more mobs you have, the more thinly your enmity is going to be spread, which then leaves you open to having something being ripped off just because you haven't got around to it yet/again. If that is the case, you could say, do smaller pulls, that way you can get around the issue of too many mobs, but then you aren't going to be taking advantage of the extra damage from your DPS and this is before we even get to the discussion on gear differences and whether a well geared DPS should be held back just because the tank is still fresh to 90. Even then different jobs generate different amounts of enmity, as an example, Summoner is going to be blasting some high potency attacks at the start of a dungeon when they summon Bahamut (Akh Morn and Death Flare) which also has the effect of increasing enmity when Bahamut/Phoenix is summoned. Is your AoE going to cope, or are you going to have to go through each individual mob one at a time to grab enmity back whilst they chew on the Summoners face.

It is all well and good saying it needs to be harder, but how hard? How would it then affect everyone's gameplay? Is gear going to matter? How much skill are you expecting the tank to have? These are things that need to be taken into consideration when the topic of 'harder enmity generation' comes up as I don't think these sorts of things tend to cross someone's mind.