Quote Originally Posted by Arohk View Post
Aggro management is a bad and outdated mechanic. it punishes good DPS players because the tank is bad.
As a primary DPS player in MMOs, +1 on this. It was a system that would set a "speed limit" for players based on the performance of 1 person.

Quote Originally Posted by Reinhardt_Azureheim View Post
"DPS checks are a bad and outdated mechanic. it punishes everyone because the DPS are bad."
Not the same thing. DPS checks are something that everyone contributes to; Aggro is a "speed limit" that is put into place by a single player based on their performance.

With DPS checks, everyone in the group can do their best and if they don't hit the DPS check then the group as a whole isn't good enough.

With Aggro, a single person needs to do their best and EVERY other person in the party is limited based on that 1 person's performance





Commentary: From a tank's perspective, I'd _love_ to have a better skill expression. IMO, AE abillities should have a smaller enmity generation and these wall to wall pulls should require tanks to cycle through mobs and keep aggro. But, the aggro mechanic itself is just there to slow everyone else down because of 1 player.