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  1. #1
    Player
    Bloodthrone's Avatar
    Join Date
    Feb 2022
    Posts
    84
    Character
    Azrael Bloodthrone
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by MintnHoney View Post
    That's incorrect by design, so if you're going into matches with this mindset, then you're limiting yourself (and other players) from being able to achieve the best results. The distinction between the roles was blurred to the point of non-existence, stated so by the developers themselves, in order to breathe new life into their kits by allowing more creativity for being unbound by their respective roles (and also to ease the burden of healers, specifically, who were always burdened with having to take care of you DPS players even in the midst of your balance issues).
    Jobs are just jobs, now. Each one comes with their own unique playstyle and capabilities (and all of them needing to be balanced individually as a result). Reaper, for all intents and purposes, is designed as something of a teamfight specialist with the ability to create set ups and put incredible pressure on the enemy team through their staying power and unblockable Limit Break, at the expense of a lack of heavy burst and being less capable of single-handedly taking down targets. At least as far as I can tell, with regards to Crystaline Conflict specifically (though this would still sort of hold true otherwise).
    Whether it's achieving will always be "tbd," and pvp will be balanced over time if there really are performance issues (or maybe YoshiP really does only care about BLM, and RPR will be left to suffer, but, in that case, we'll all suffer for it anyway so at least you won't be alone).
    Ok Here is a scenario I often run into when I fight In CC: We are running the crystal then a WAR uses his LB to stuns us and stops us. Then after the CC is lifted we proceed to attack the WAR. Now given that the WAR is a Tank it has higher hp, def, can spam self heals and use Guard it takes awhile to take it down. Then WHT come to support the after being revived or hanging back then proceeds to heal the WAR and use CC. Then after all that a SAM, NIN, and DRG or a MCH,BRD and DNC or a BLM, SMN and a RDM come in to capitalize on the chaos dealing boat loads of damage and eliminate us.

    Now I see what you are saying about play styles can be different but ultimately those play styles are still locked into the roles that are given too these classes. Now you also said the play styles give more options but is that really the case? For RPR when our main uses are hit'n run, cleanup crew, and cluch it's an insanely frustrating play style that's very hit or miss and lacks many options in the long run.

    But at least you understand the frustration we are going through and I appreciate that and hopefully Yoshi P will listen to our criticisms down the line. But not just the RPR community the other class communities(MNK) that are suffering as well.
    (0)

  2. #2
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Bloodthrone View Post
    Ok Here is a scenario I often run into when I fight In CC: We are running the crystal then a WAR uses his LB to stuns us and stops us. Then after the CC is lifted we proceed to attack the WAR. Now given that the WAR is a Tank it has higher hp, def, can spam self heals and use Guard it takes awhile to take it down. Then WHT come to support the after being revived or hanging back then proceeds to heal the WAR and use CC. Then after all that a SAM, NIN, and DRG or a MCH,BRD and DNC or a BLM, SMN and a RDM come in to capitalize on the chaos dealing boat loads of damage and eliminate us.
    Okay, so you got outplayed. Why does that matter for what roles are and aren't supposed to do? You can literally look at the math of a class's burst cycle and rotation, and the overall value of its defensive tools, and it's pretty easy to determine what its intended function in the game is. SGE is labeled as a healer, yet it has some of the highest burst damage among any class and its burst requires zero setup... and its healing is fairly weak. WHM is a "healer", yet it can only heal 24k per 30 seconds with its two charges of Cure 2, and maybe another 12k every 20 seconds with its Cure 3. 36k isn't even a caster's HP value, and barely over half of a tank's HP. That's not exactly a pocket healer like you seem to believe healers are supposed to be, not when everyone can heal 60k themselves with Recuperate.

    RPR isn't cleanup crew, RPR is an initiator and counter-initiator. Your LB is incredibly good at setting up kills, whether you use it to start a fight or to punish the enemy team when they start the fight. 2 seconds of uninterruptible CC that also breaks Guard is *immensely* powerful and has a wide variety of uses, and its charge time is the shortest in the entire game at 45 sec, assuming you're using Plentiful Harvest on cooldown (and you should be.) You can directly target your LB where you want it with your teleport, and Crest is a powerful teamfight tool by giving you a huge shield and giving everyone nearby a Cure 3's worth of healing over a few seconds after your shield expires. Your DPS is decent, especially considering the buffed output after LB (which, again, is a very fast charge.) It's not as good as some other classes', but that's because you are *far* more durable than those classes and bring very powerful CC to the team.

    RPR is very popular on Crystal because people have figured out how immensely strong that class is. If the playstyle isn't to your liking, then I recommend changing classes, because RPR's role is pretty well set. If you're looking for something more scrappy or bursty, I'd give MNK a try. MNK is arguably the strongest melee right now, especially with BLM being so popular - and RDM is just as squishy and will replace BLM as the preferred caster class for most players if the Ice nerfs are deemed too much.
    (1)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gserpent View Post
    Okay, so you got outplayed. Why does that matter for what roles are and aren't supposed to do? You can literally look at the math of a class's burst cycle and rotation, and the overall value of its defensive tools, and it's pretty easy to determine what its intended function in the game is. SGE is labeled as a healer, yet it has some of the highest burst damage among any class and its burst requires zero setup... and its healing is fairly weak. WHM is a "healer", yet it can only heal 24k per 30 seconds with its two charges of Cure 2, and maybe another 12k every 20 seconds with its Cure 3. 36k isn't even a caster's HP value, and barely over half of a tank's HP. That's not exactly a pocket healer like you seem to believe healers are supposed to be, not when everyone can heal 60k themselves with Recuperate.

    RPR isn't cleanup crew, RPR is an initiator and counter-initiator. Your LB is incredibly good at setting up kills, whether you use it to start a fight or to punish the enemy team when they start the fight. 2 seconds of uninterruptible CC that also breaks Guard is *immensely* powerful and has a wide variety of uses, and its charge time is the shortest in the entire game at 45 sec, assuming you're using Plentiful Harvest on cooldown (and you should be.) You can directly target your LB where you want it with your teleport, and Crest is a powerful teamfight tool by giving you a huge shield and giving everyone nearby a Cure 3's worth of healing over a few seconds after your shield expires. Your DPS is decent, especially considering the buffed output after LB (which, again, is a very fast charge.) It's not as good as some other classes', but that's because you are *far* more durable than those classes and bring very powerful CC to the team.

    RPR is very popular on Crystal because people have figured out how immensely strong that class is. If the playstyle isn't to your liking, then I recommend changing classes, because RPR's role is pretty well set. If you're looking for something more scrappy or bursty, I'd give MNK a try. MNK is arguably the strongest melee right now, especially with BLM being so popular - and RDM is just as squishy and will replace BLM as the preferred caster class for most players if the Ice nerfs are deemed too much.
    And yet top 100 players everywhere else consider RPR garbage. Seems like the quality of skilled players on crystal DC is pretty trash.
    (3)

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