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  1. #1
    Player
    Bloodthrone's Avatar
    Join Date
    Feb 2022
    Posts
    84
    Character
    Azrael Bloodthrone
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Gserpent View Post
    If you're saying things that are clearly indicating a lack of knowledge and skill, I am going to point them out. Reaper is a very strong class, but it is *not* a class you can mindlessly unga bunga like some other classes, particularly in high skill games. But if you actually learn how to play the class properly, you'll find it's very powerful. AOE guard break on 45 sec charge timer wins games, straight up.

    As for the crap about roles? Dude, does it actually matter what the role says it is? GNB in DPS junction is basically a melee DPS. SGE is a caster DPS, with a few buffs and heals. Reaper is basically a tank. Who *cares* what the role is called, or what color it is? A class's actual function is defined by what it does in game, not what it says on a sheet of paper.

    And Reaper is effectively a red tank. Its DPS, durability, and strong CC place it very firmly in line with all of the other tanks (GNB in tank/healer mode.)
    Also even if in pvp all classes are dps they still COMMIT TO THE ROLE THAT IS GIVEN TO THEM!!! Tanks:Tank Healer:Heal DPS: Deal Damage that's how it is, Reaper is a DPS! Meaning they are supposed to deal Damage that's there JOB!!! So if they are lagging behind in the Damage dealing department that a MAJOR PROBLEM!!!! Please for God's sake get it through you thick skull!!!!
    (1)

  2. #2
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Bloodthrone View Post
    Also even if in pvp all classes are dps they still COMMIT TO THE ROLE THAT IS GIVEN TO THEM!!!
    That's incorrect by design, so if you're going into matches with this mindset, then you're limiting yourself (and other players) from being able to achieve the best results. The distinction between the roles was blurred to the point of non-existence, stated so by the developers themselves, in order to breathe new life into their kits by allowing more creativity for being unbound by their respective roles (and also to ease the burden of healers, specifically, who were always burdened with having to take care of you DPS players even in the midst of your balance issues).
    Jobs are just jobs, now. Each one comes with their own unique playstyle and capabilities (and all of them needing to be balanced individually as a result). Reaper, for all intents and purposes, is designed as something of a teamfight specialist with the ability to create set ups and put incredible pressure on the enemy team through their staying power and unblockable Limit Break, at the expense of a lack of heavy burst and being less capable of single-handedly taking down targets. At least as far as I can tell, with regards to Crystaline Conflict specifically (though this would still sort of hold true otherwise).
    Whether it's achieving will always be "tbd," and pvp will be balanced over time if there really are performance issues (or maybe YoshiP really does only care about BLM, and RPR will be left to suffer, but, in that case, we'll all suffer for it anyway so at least you won't be alone).
    (4)

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