Quote Originally Posted by Bloodthrone View Post
Also even if in pvp all classes are dps they still COMMIT TO THE ROLE THAT IS GIVEN TO THEM!!!
That's incorrect by design, so if you're going into matches with this mindset, then you're limiting yourself (and other players) from being able to achieve the best results. The distinction between the roles was blurred to the point of non-existence, stated so by the developers themselves, in order to breathe new life into their kits by allowing more creativity for being unbound by their respective roles (and also to ease the burden of healers, specifically, who were always burdened with having to take care of you DPS players even in the midst of your balance issues).
Jobs are just jobs, now. Each one comes with their own unique playstyle and capabilities (and all of them needing to be balanced individually as a result). Reaper, for all intents and purposes, is designed as something of a teamfight specialist with the ability to create set ups and put incredible pressure on the enemy team through their staying power and unblockable Limit Break, at the expense of a lack of heavy burst and being less capable of single-handedly taking down targets. At least as far as I can tell, with regards to Crystaline Conflict specifically (though this would still sort of hold true otherwise).
Whether it's achieving will always be "tbd," and pvp will be balanced over time if there really are performance issues (or maybe YoshiP really does only care about BLM, and RPR will be left to suffer, but, in that case, we'll all suffer for it anyway so at least you won't be alone).