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  1. #1
    Player
    Katoar's Avatar
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    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by pikalovr View Post
    this was my suggested changes to it

    honestly instead of HP make it cost MP it'd put far more thought into using it optimally as it will affect rez potential and make any mistakes from the party more punishing than popping it 5 times out of the gate with no worry cause you can. you know no raidwides are coming up so might as well just pop all 5 since you have no worries for 25 seconds unlike making it an MP cost where any number of mechanics can affect someone else and hurt you more by draining unneccessary MP. it would also give lucid dreaming and thin air alot more use cases than just being used for rezzes. especially if you force each special move we'll call it cost MP since they are GCDs
    While I agree MP needs to be of use, if the end goal is to prevent popping all 5 stacks right away we can simply add uncleansable Grievous wounds debuff if 3 or more stacks have been activated without the Aura of The of Life if Hp cost and reduction is not enough.
    Grievous Wounds: Healing and Shielding received is reduced by 80%
    Duration: 1 minute
    This will kill you in current savage and extreme content unless you spam heal yourself to full HP. Note that I don't mind MP being the resource to be managed but I do not understand how risking not having MP for rezzes is relevant outside of prog.

    Also, Benediction can be made GCD Button with a 5-second recast time. This is a minor detail. And the cleansing can be removed as well.

    That Thread started out with me wanting a change in benediction and I ended up writing some DPS kit.
    (0)

  2. #2
    Player
    SirShady's Avatar
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    Jun 2022
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    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Katoar View Post
    His proposed rework
    Please, stop trying to make White Mages commit self-harm. It is a bad concept that doesn't fit the job at all. If you can't see how this would break certain fights, especially Ultimate, I don't know what to tell you. Imagine all the "bad" White Mages killing themselves to mechanics because they wanted to ink out some extra damage. We do not want something that could be used as a griefing tool as part of a basic DPS rotation. We want skill expression but not at the cost of making White Mage suicidal. Even as percent MP/max MP, this would be bad.

    Benediction can stay as it is, because it's fine. It's an iconic full health heal. You remove that and there would be rioting in Gridania.
    (1)
    Last edited by SirShady; 07-03-2022 at 04:44 AM.

  3. #3
    Player
    Katoar's Avatar
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    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SirShady View Post
    Please, stop trying to make White Mages commit self-harm. It is a bad concept that doesn't fit the job at all. If you can't see how this would break certain fights, especially Ultimate, I don't know what to tell you. Imagine all the "bad" White Mages killing themselves to mechanics because they wanted to ink out some extra damage. We do not want something that could be used as a griefing tool as part of a basic DPS rotation. We want skill expression but not at the cost of making White Mage suicidal. Even as percent MP/max MP, this would be bad..
    Quote Originally Posted by FoxCh40s View Post
    That being said, I'm thinking of just saying screw it and going Summoner. I'm just absolutely completely fed up with how they keep treating healers and it just keeps getting worse. They keep balancing for the lowest common denominator of skill, and those people STILL cant keep up with Healer. Enough is enough Square, make the game more complex and allow people who dont care or keep up to fail. We still kick people who are bad, and nothing you can do will make us stop doing that, no amount of dumbing down, no amount of homogenization.
    Thread: Has anyone quit healing?
    (0)

  4. #4
    Player
    SirShady's Avatar
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    Jun 2022
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    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Katoar View Post
    Thread: Has anyone quit healing?
    Bro, this entire thread is about adding complexity to healers. Go read it. There's a difference between wanting a higher skillcap for healers and having them actively kill themselves to deal damage. As I already said, losing % max HP would completely screw you over in certain content, and it has NOTHING to do with White Mage's identity. Drop it. It's a bad idea.

    Find another way to add skill expression besides a clunky self-damage system. Just because I think your current idea is bad, doesn't mean I don't want changes. Obviously.
    (3)
    Last edited by SirShady; 07-03-2022 at 07:25 AM.

  5. #5
    Player
    Katoar's Avatar
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    Jun 2022
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    Sil’dihn
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    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SirShady View Post
    Bro, this entire thread is about adding complexity to healers. Go read it. There's a difference between wanting a higher skillcap for healers and having them actively kill themselves to deal damage. As I already said, losing % max HP would completely screw you over in certain content, and it has NOTHING to do with White Mage's identity. Drop it. It's a bad idea.

    Find another way to add skill expression besides a clunky self-damage system. Just because I think your current idea is bad, doesn't mean I don't want changes. Obviously.
    I don't see a problem with losing max HP and self-damage as the kit already provides a way to fully mitigate those detrimental effects if one is playing it properly. I really doubt you have understood what was written in that thread beyond "deals damage to self for 20% and reduces max HP by 10%".
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Katoar View Post
    I don't see a problem with losing max HP and self-damage as the kit already provides a way to fully mitigate those detrimental effects if one is playing it properly. I really doubt you have understood what was written in that thread beyond "deals damage to self for 20% and reduces max HP by 10%".
    There not necessarily being a problem with it doesn't make it necessarily a good mechanic. (Though, to be clear, there are problems.)

    A good mechanic is enjoyable to play with and around. Losing max HP just means that your nukes timings are contextually restrained and draw resources from your ability pool and from your cohealer's (along with possibly their uptime).

    More importantly, your Sacrifice mechanic creates a balancing nightmare, as you cannot both tune the kit for high-damage-intake environments like Savage and those in which both the loss to max HP is nonthreatening and the loss to HP made up for off your oGCDs alone.

    You'll thereby have introduced a mechanic that will more likely annoy WHMs than be enjoyed by them, will definitely annoy your cohealer, and has virtually no payoff or affordances.
    (2)

  7. #7
    Player
    Katoar's Avatar
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    Jun 2022
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    Sil’dihn
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    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    There not necessarily being a problem with it doesn't make it necessarily a good mechanic. (Though, to be clear, there are problems.)

    A good mechanic is enjoyable to play with and around. Losing max HP just means that your nukes timings are contextually restrained and draw resources from your ability pool and from your cohealer's (along with possibly their uptime).

    More importantly, your Sacrifice mechanic creates a balancing nightmare, as you cannot both tune the kit for high-damage-intake environments like Savage and those in which both the loss to max HP is nonthreatening and the loss to HP made up for off your oGCDs alone.

    You'll thereby have introduced a mechanic that will more likely annoy WHMs than be enjoyed by them, will definitely annoy your cohealer, and has virtually no payoff or affordances.
    I have already explained and it is also written in the thread itself that The Tree of Life's Aura negates the max HP cost and reduces dmg dealt by Blissful Sacrifice to 10%. Blood Spilled Stacks heal you and nearby party members for 10% of your max HP. Exaltation gives you 2% of max HP shield for every stack of Blissful Sacrifice used and 5% of max HP heal for every stack of Blissful Sacrifice not used.

    What is so difficult about maintaining one supportive healing buff and possibly waiting for procs if you don't want to lose 10% HP which is really nothing? One can apply Regen and it will cover the damage dealt.
    (0)
    Last edited by Katoar; 07-03-2022 at 02:25 PM.

  8. #8
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Katoar View Post
    Ahh, yes, anyone noting problems with an auxiliary and ill-fit mechanic's involvement in/with a given kit = They must just not want skill ceiling!



    Again, Katoar, there's a lot of really good stuff in what you've suggested on your thread. I think the take-away here is just that the Sacrifice mechanic might not be among them.
    (2)

  9. #9
    Player
    SirShady's Avatar
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    Jun 2022
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    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Ahh, yes, anyone noting problems with an auxiliary and ill-fit mechanic's involvement in/with a given kit = They must just not want skill ceiling!



    Again, Katoar, there's a lot of really good stuff in what you've suggested on your thread. I think the take-away here is just that the Sacrifice mechanic might not be among them.
    This. I've already outlined that I like the combo-magic system, and if it turns out they're not coming out with a Geomancer class, I'd totally want White Mage to make more use out of the water/wind/earth elemental attacks. The problem is the implementation.
    (2)
    Last edited by SirShady; 07-03-2022 at 08:22 AM.

  10. #10
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Ahh, yes, anyone noting problems with an auxiliary and ill-fit mechanic's involvement in/with a given kit = They must just not want skill ceiling!
    I don't mind not having Sacrifice dealing dmg. However, it should be replaced by something else because once the detrimental effect is lost everything will become an ordinary "press button on cd" with a minimum amount of thought required. That guy doesn't even like having to risk his MP so what are we left with? Press shiny buttons? Sacrifice's purpose is meant to be a skill ceiling.
    (0)