Quote Originally Posted by Corbeau View Post
If you don't understand how basic geometry makes cover work asymmetrically, and are intent on putting up the same strawman (that ranged is "useless") in every single post, then you are not worth engaging with.

e: Wait, are you saying that the solution is to play Bard up front with the melee blob to avoid getting LoSed? That's incredible if so; I suggest you try it and see exactly how that goes, having no numerical defensive and a low hp pool. Unless you're immediately converting on a kill, playing forward gets you deleted - and it won't entirely stop people LoSing your cast bars anyway.
Cover doesn't work asymmetrically. Melee have to be next to you to deal damage. Moving to you means moving to your location, which is likely near a corner on VH. If you go around that corner, they either have to chase you around that corner - breaking LOS with their team - or they have to back off, at which point they are not dealing damage to you anymore. LOSing your teammates is generally a very bad idea in a game that moves as fast as CC, because it means you aren't getting healed or cleansed, aren't getting covered by the PLD, etc. Bard *alone* can easily force out Guard or Purify on a melee that chases them around a corner by simply binding or silencing them when they're out of LOS of their team, which turns them into a viable burst target.

You can't play VH the same as you play an open map like Palaistra or Cloud Nine, but that doesn't mean it disfavors Bard or ranged in general. That's a skill issue you're facing, not an actual problem with the game. Bard works just fine on VH.