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  1. #41
    Player
    Zachia's Avatar
    Join Date
    Jun 2021
    Location
    Ul'dah
    Posts
    103
    Character
    Lazarus Zenebe
    World
    Mateus
    Main Class
    Thaumaturge Lv 90
    I did explain it, you just don't want to listen, you rather act like you're an elitist who's only opinion matters is their own. Line of Sight, the ability to see your target without walls, pillars, structures or other objects hindering your sight. All Range jobs need to see their target to cast at their target. If target rotates around one of the many scattered pillars around the map as well as the path the crystal takes, then the caster can't attack. Or if the cast times are longer than 1 second you can make them fail their casts thus wasting time in the battle thats all about speed and power. Thus gaining a heavy advantage against an enemy range player. I don't know why i had to explain this to an elitist such as yourself.
    (0)
    For the Horde! I mean.... For Ul'dah!

  2. #42
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zachia View Post
    I did explain it, you just don't want to listen, you rather act like you're an elitist who's only opinion matters is their own. Line of Sight, the ability to see your target without walls, pillars, structures or other objects hindering your sight. All Range jobs need to see their target to cast at their target. If target rotates around one of the many scattered pillars around the map as well as the path the crystal takes, then the caster can't attack. Or if the cast times are longer than 1 second you can make them fail their casts thus wasting time in the battle thats all about speed and power. Thus gaining a heavy advantage against an enemy range player. I don't know why i had to explain this to an elitist such as yourself.
    This is actually a double-edged sword and can work against melee and in favour of ranged.

    If a ranged hangs around a corner near an efficient sightline (for example left or right of the pillar near the middle point) they can make use of peeker's advantage whereas they can pop in and out of sight between attacks. This has many potential benefits:

    - if a melee player dashes on you as you return to cover, chances are thry clip through the wall and are now out of line of sight from their own team, which can lead to them dying extremely fast if capitalised on it.
    - against ranged players if you control your corner while they control theirs it is a stalemate. If they go out of hiding you have free reign to zip back and forth to pepper them down. If not for killing them, you can at least force them to use MP.

    Pillars benefit ranged players every bit as much as melee players.
    (1)

  3. #43
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Apeman View Post
    Melee spend there time up close to their targets and don't have to deal with line of sight issues generally. Having enemies run around pillars when you are trying to use actions that require cast times gives enemies much more time to run around corners which forces you to try and stay closer or change targets which can be a real problem. As a person who plays bard getting closer to enemies lowers my damage from my main attack from 6000 to as low as 4000 which is quite a bit.
    It also gives you LoS though which makes it easier to get away from being dog piled. It works both ways.
    (0)

  4. #44
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Apeman View Post
    Let's look at what you said. "Both maps are completely fine for all classes and roles and players. There are specific areas in each map in which some roles are unfavored, but the maps as a whole do not favor one over the other." How can you say a map is fine for all roles and then follow it with saying parts of the map are unfavorable for certain roles. Those two things are completely contradictory.
    No, they're not. You might think they are, but that's just your inexperience showing itself here.

    A map can be balanced overall while still having small sections that might favor one playstyle or role over another. You do realize that the entire map is used, not just the small area in center-mid with four pillars, right? Same with C9 - maybe mid is a chokepoint leading into open areas, but you have to push through another chokepoint and into an area with walls around in order to continue pushing into the checkpoint and goal.

    This is what I've been talking about - you're wrong, and refusing to even entertain the notion that you're wrong. It's a bad mindset to have. It prevents you from learning and growing. You need to be able to accept when you're wrong.
    (2)

  5. #45
    Player
    Apeman's Avatar
    Join Date
    Dec 2013
    Posts
    29
    Character
    Bender Rodriguez
    World
    Balmung
    Main Class
    Archer Lv 90
    Quote Originally Posted by Ransu View Post
    It also gives you LoS though which makes it easier to get away from being dog piled. It works both ways.
    Yes, any job can use this pillars to line of sight but melee will generally be next to their target and makes chasing after them much easier. Ranged in general aren't as flexible and become hampered by excessive movement due to casting times and slowed movement speed during some abilities. It forces ranged to get more up close with the fighting which like i said nerfs my bards main damage ability by quite a chunk.
    (0)

  6. #46
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Apeman View Post
    Yes, any job can use this pillars to line of sight but melee will generally be next to their target and makes chasing after them much easier. Ranged in general aren't as flexible and become hampered by excessive movement due to casting times and slowed movement speed during some abilities. It forces ranged to get more up close with the fighting which like i said nerfs my bards main damage ability by quite a chunk.
    A melee that chases you around a corner effectively LOS's their healer and other teammates. You can punish them for chasing you like that.
    (1)

  7. #47
    Player
    Apeman's Avatar
    Join Date
    Dec 2013
    Posts
    29
    Character
    Bender Rodriguez
    World
    Balmung
    Main Class
    Archer Lv 90
    Quote Originally Posted by Gserpent View Post
    No, they're not. You might think they are, but that's just your inexperience showing itself here.

    A map can be balanced overall while still having small sections that might favor one playstyle or role over another. You do realize that the entire map is used, not just the small area in center-mid with four pillars, right? Same with C9 - maybe mid is a chokepoint leading into open areas, but you have to push through another chokepoint and into an area with walls around in order to continue pushing into the checkpoint and goal.

    This is what I've been talking about - you're wrong, and refusing to even entertain the notion that you're wrong. It's a bad mindset to have. It prevents you from learning and growing. You need to be able to accept when you're wrong.
    A map is not balanced overall if , in your own words, has sections that are unfavorable to some roles. Please i implore you to read your last sentence again and maybe try practicing what you preach.
    (0)

  8. #48
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    I love C9 and and VH and think the stage hazards are great.

    I'm also the type of player who plays Smash Brothers and Likes the randomness of the items and stage hazards there as well.

    Coincidence? You decide.
    (1)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  9. #49
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Apeman View Post
    A map is not balanced overall if , in your own words, has sections that are unfavorable to some roles.
    Yes, it is. Again, just because one section of a map might favor some strategies over others, doesn't mean the map is unbalanced. There is more to a map than just mid. For example, checkpoints on palaistra disfavor ranged attackers because of the substantial amount of LOS near the checkpoint.

    Yet you and others are acting as though Palaistra is the only balanced, proper map. Similarly, the mid section of Palaistra is wide open with absolutely no LOS blockers whatsoever, which heavily favors ranged. Yet, again, you hold that map up as being the only "good" map.

    So which is it? Is it a garbage map that favors ranged and melee at the same time, or is it a great map that's better than the other two because it's well balanced?
    (1)

  10. #50
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    The only reason I climbed was eventually figuring out that Bard is unplayably bad on Volcanic Heart. Straight not worth queuing when that map is up. Playing a class that outright doesn't work at close range on the close-range-only map was just not ever gonna work out.

    The hazards are cool, it's the camera fuckery and the lack of any locations free of claustrophobia that sinks it. The other maps have terrain variation between sections, so some areas are difficult for ranged and some aren't, but Volcanic Heart is monotone phonebooth knifefights.
    (1)
    Last edited by Corbeau; 06-29-2022 at 08:23 AM.

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