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  1. #1
    Player
    Apeman's Avatar
    Join Date
    Dec 2013
    Posts
    29
    Character
    Bender Rodriguez
    World
    Balmung
    Main Class
    Archer Lv 90
    Quote Originally Posted by Gserpent View Post
    Cover doesn't work asymmetrically. Melee have to be next to you to deal damage. Moving to you means moving to your location, which is likely near a corner on VH. If you go around that corner, they either have to chase you around that corner - breaking LOS with their team - or they have to back off, at which point they are not dealing damage to you anymore. LOSing your teammates is generally a very bad idea in a game that moves as fast as CC, because it means you aren't getting healed or cleansed, aren't getting covered by the PLD, etc. Bard *alone* can easily force out Guard or Purify on a melee that chases them around a corner by simply binding or silencing them when they're out of LOS of their team, which turns them into a viable burst target.

    You can't play VH the same as you play an open map like Palaistra or Cloud Nine, but that doesn't mean it disfavors Bard or ranged in general. That's a skill issue you're facing, not an actual problem with the game. Bard works just fine on VH.
    If you honestly believe cover is not favorable to melee over range then you are simply incapable of logical reasoning. At this point i am convinced you are just trolling, effectively i must admit, but your your constant lack of critical thinking and constant contradiction of your own arguments can only lead me to this conclusion.
    (3)

  2. #2
    Player
    Zachia's Avatar
    Join Date
    Jun 2021
    Location
    Ul'dah
    Posts
    103
    Character
    Lazarus Zenebe
    World
    Mateus
    Main Class
    Thaumaturge Lv 90
    Well if we were to believe Gseperent and people believing range is either unaffected by being forced into melee combat or that los is not an issue while pillar dancing, i guess all the pvp hardcore players of world of warcraft as well as the many pvp dev designers of world of warcraft who dedicate their time to balancing arena who always put pillars and LOS to prevent range dominance are just outright wrong and wow pvp has been designing mmorpg games the wrong way the entire time even though WoW still has a bigger pvp playerbase than any other mmorpg.
    (3)
    For the Horde! I mean.... For Ul'dah!

  3. #3
    Player
    Sigma860's Avatar
    Join Date
    Apr 2022
    Posts
    33
    Character
    Dangerous Days
    World
    Diabolos
    Main Class
    Summoner Lv 56
    Quote Originally Posted by Zachia View Post
    WoW still has a bigger pvp playerbase than any other mmorpg.
    Ironic considering how crap it is. Then again, McDonald's is the most popular restaurant in the world. Some people just like to play/eat crap I guess.
    (1)

  4. #4
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zachia View Post
    Well if we were to believe Gseperent and people believing range is either unaffected by being forced into melee combat or that los is not an issue while pillar dancing, i guess all the pvp hardcore players of world of warcraft as well as the many pvp dev designers of world of warcraft who dedicate their time to balancing arena who always put pillars and LOS to prevent range dominance are just outright wrong and wow pvp has been designing mmorpg games the wrong way the entire time even though WoW still has a bigger pvp playerbase than any other mmorpg.
    I'll just say that Machinist feels abysmal in volcanic heart due to the 'cast time' of its basic, gcd combo and the fact that you need follow up attacks to make wildfire effective. The other ranged job I play consistently is Scholar, and for scholar it's kind of a mixed bag. The walls constantly get in the way of your only real damaging ability, which is the dot spread. You cast the dot and then you can't follow up with deployment tactics because you lost LOS. And that's not a conscious effort by your target, it happens due to their natural map movement alone. On the other hand, it does make it somewhat easier to escape danger while self-healing, including from melee enemies. You can play around the pillars and cause melee pursuers to miss attacks. However, it's only logical that the map design harms more than anything else those ranged jobs with cast times and/or that need to chain follow up skills in order to deal real damage.

    I would never, ever willingly play machinist in volcanic heart.
    (1)

  5. #5
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Zachia View Post
    Well if we were to believe Gseperent and people believing range is either unaffected by being forced into melee combat or that los is not an issue while pillar dancing, i guess all the pvp hardcore players of world of warcraft as well as the many pvp dev designers of world of warcraft who dedicate their time to balancing arena who always put pillars and LOS to prevent range dominance are just outright wrong and wow pvp has been designing mmorpg games the wrong way the entire time even though WoW still has a bigger pvp playerbase than any other mmorpg.
    Have you considered just learning how to deal with pillar humping instead of complaining about it? It's actually not that hard to use it against people that try to do it to you.

    You're on Crystal. Hit me up and we'll go to wolves den and I'll play MNK and we can practice kiting MNK around corners and punishing aggression.
    (1)

  6. #6
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    I didn't think highly of WoW pvp even when they did standard templates to avoid gear advantages. It was the same completely healer-centric clusterfuck that pre-6.1 XIV pvp was, just with better technical underpinnings. At least XIV has the design edge now with Crystalline Conflict and the new kits that reduce role dominance.

    God, if only XIV had WoW's responsiveness and reliability.
    (1)

  7. #7
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    With exception of NIN, their entire gimmick is running at people. There's only a limited number of things MCH can do if their team isn't helping them, but that's by design. You're supposed to require your teammates to do their jobs. You *can* do a few things, like analyze Air Anchor or shotgun them backwards and quickly run around a corner, to prevent them from immediately dashing back to you. You could also stun them after they round a corner, isolating them from their teammates, or shotgun them back towards your team after they round a corner (latency willing.) Dropping your mortar as you round a corner so that they're standing in it while you're getting buffed by it will also help.

    But ultimately, MCH is not *supposed* to win if a MNK or SAM or whatever is allowed to just sit on them and maintain near-permanent uptime on them. The game isn't designed like that. Your teammates are supposed to peel them off of you, or buff and protect you, or take advantage of you stunning them when they overextend and punish that, etc. It's frustrating when they don't. But your teammates not doing their jobs isn't the game being broken, or the map being unfair. You can absolutely use LOS against melee classes - but doing so generally requires your team to pick up on the openings you're creating by doing so. Cloud Nine and Palaistra with needing to protect melee as they initiate is basically the same concept but in reverse.
    (0)

  8. #8
    Player
    Zachia's Avatar
    Join Date
    Jun 2021
    Location
    Ul'dah
    Posts
    103
    Character
    Lazarus Zenebe
    World
    Mateus
    Main Class
    Thaumaturge Lv 90
    Thank you for your detailed feedback on why I am wrong, what makes my statement wrong, as well as using sarcasm to insult someone you disagree with. Truly the peak of human intelligence.
    (11)
    For the Horde! I mean.... For Ul'dah!

  9. #9
    Player
    Sigma860's Avatar
    Join Date
    Apr 2022
    Posts
    33
    Character
    Dangerous Days
    World
    Diabolos
    Main Class
    Summoner Lv 56
    Quote Originally Posted by Zachia View Post
    Thank you for your detailed feedback on why I am wrong, what makes my statement wrong, as well as using sarcasm to insult someone you disagree with. Truly the peak of human intelligence.
    Don't listen to him, mate. You made good points and he had nothing lol. He even threw in a humble brag LMAO!
    (9)

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