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  1. #1
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Apeman View Post
    Let's look at what you said. "Both maps are completely fine for all classes and roles and players. There are specific areas in each map in which some roles are unfavored, but the maps as a whole do not favor one over the other." How can you say a map is fine for all roles and then follow it with saying parts of the map are unfavorable for certain roles. Those two things are completely contradictory.
    No, they're not. You might think they are, but that's just your inexperience showing itself here.

    A map can be balanced overall while still having small sections that might favor one playstyle or role over another. You do realize that the entire map is used, not just the small area in center-mid with four pillars, right? Same with C9 - maybe mid is a chokepoint leading into open areas, but you have to push through another chokepoint and into an area with walls around in order to continue pushing into the checkpoint and goal.

    This is what I've been talking about - you're wrong, and refusing to even entertain the notion that you're wrong. It's a bad mindset to have. It prevents you from learning and growing. You need to be able to accept when you're wrong.
    (2)

  2. #2
    Player
    Apeman's Avatar
    Join Date
    Dec 2013
    Posts
    29
    Character
    Bender Rodriguez
    World
    Balmung
    Main Class
    Archer Lv 90
    Quote Originally Posted by Gserpent View Post
    No, they're not. You might think they are, but that's just your inexperience showing itself here.

    A map can be balanced overall while still having small sections that might favor one playstyle or role over another. You do realize that the entire map is used, not just the small area in center-mid with four pillars, right? Same with C9 - maybe mid is a chokepoint leading into open areas, but you have to push through another chokepoint and into an area with walls around in order to continue pushing into the checkpoint and goal.

    This is what I've been talking about - you're wrong, and refusing to even entertain the notion that you're wrong. It's a bad mindset to have. It prevents you from learning and growing. You need to be able to accept when you're wrong.
    A map is not balanced overall if , in your own words, has sections that are unfavorable to some roles. Please i implore you to read your last sentence again and maybe try practicing what you preach.
    (0)

  3. #3
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    I love C9 and and VH and think the stage hazards are great.

    I'm also the type of player who plays Smash Brothers and Likes the randomness of the items and stage hazards there as well.

    Coincidence? You decide.
    (1)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  4. #4
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Apeman View Post
    A map is not balanced overall if , in your own words, has sections that are unfavorable to some roles.
    Yes, it is. Again, just because one section of a map might favor some strategies over others, doesn't mean the map is unbalanced. There is more to a map than just mid. For example, checkpoints on palaistra disfavor ranged attackers because of the substantial amount of LOS near the checkpoint.

    Yet you and others are acting as though Palaistra is the only balanced, proper map. Similarly, the mid section of Palaistra is wide open with absolutely no LOS blockers whatsoever, which heavily favors ranged. Yet, again, you hold that map up as being the only "good" map.

    So which is it? Is it a garbage map that favors ranged and melee at the same time, or is it a great map that's better than the other two because it's well balanced?
    (1)

  5. #5
    Player
    Apeman's Avatar
    Join Date
    Dec 2013
    Posts
    29
    Character
    Bender Rodriguez
    World
    Balmung
    Main Class
    Archer Lv 90
    Quote Originally Posted by Gserpent View Post
    Yes, it is. Again, just because one section of a map might favor some strategies over others, doesn't mean the map is unbalanced. There is more to a map than just mid. For example, checkpoints on palaistra disfavor ranged attackers because of the substantial amount of LOS near the checkpoint.

    Yet you and others are acting as though Palaistra is the only balanced, proper map. Similarly, the mid section of Palaistra is wide open with absolutely no LOS blockers whatsoever, which heavily favors ranged. Yet, again, you hold that map up as being the only "good" map.

    So which is it? Is it a garbage map that favors ranged and melee at the same time, or is it a great map that's better than the other two because it's well balanced?
    I have never stated any of the above except for Volcanic Heart sucks for ranged which you then admitted to please read my posts.
    (0)