Quote Originally Posted by Ransu View Post
They are not that great, but then again you do love to overvalue bad kits and under value the good kits so its about what I'd expect from someone like you who sucks at pvp. Are you still casting fire on BLM and using oregeny thinking it heals you during bloodwhetting? Lawl.
I genuinely laughed at this because it is so true. This Gserpent dude has a standard reply to any balance complaint/suggestion that was not initiated by him: "the job is fine". It doesn't matter how great or awful the job is, he'll always say it's fine.

Now, about the topic at hand, I disagree with OP that melee jobs are falling behind. Full disclosure, the only melee job I play consistently is the Dragoon, and it is in a good spot overall if you use it the way it's supposed to be used. Ninja is better, and now Monk IMO is too. I'm not sure where SAM and RPR stand currently. I would still argue that SAM needs to have its LB reworked so that it becomes a consistent ability, not something that stomps new players while not having much impact against more experienced ones. I won't say anything about reaper because I know very little about it.

The fact is that melee jobs do have the tools to perform well. There are plenty of gap closers (for most of them) and the range of ranged jobs is not great - they still have to be close enough to be in danger, especially jobs who have close ranged abilities like MCH, SCH, WHM, etc.

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