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  1. #211
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Healers need to change or will be more and more a problem. I am not understanding why people are against this change. I play Healer since Stormblood in all diffilculty except Ultimate (yet). We have too much OGCD heal and DPS is rewarded and nothing else. With these two design choices of the devs healers need to change for more DPS options or they need to change the design and lets be honest look at the glamour system or housing will NEVER be happen. So dps it is and no it will not break the game but healers dont need to be fun or engaging.

    But lets be cool and honest and make all classes that way:
    BLM need to loose then most of its buttons and just 1 fire and 1 ice and the third is for big boom, Ninja has just a 3 button minigame wich cant be failed and when completed you do damage, dancer just have 1 AOE button and 2 dps buttons, 1 red and 1 blue but the do the same just diffrent colours and so on and on...

    What this BS and nobody wants this? So why are you telling me as a healer i have to take this then ?
    (11)

  2. #212
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Silver-Strider View Post
    The problem with that mentality is that you'd need to increase the output from the entire game for it to work and even then, that only solves the issue in group content. Solo content would still be a slog to do on a healer because the healing threshold has to be low enough for any role to complete that content, meaning nothing changes for this content and Healers still suck for it. Doing Story content, Tribe quest, etc would still be boring to do since you can't reasonably increase the healing requirements on those, leaving healers with the same dull gameplay loop as before.

    It's a bandaid fix at best and doesn't solve all the issues with healers.
    Solo content can be tuned separately, you know.
    (1)

  3. #213
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Komarimono View Post
    I can see both sides, but won't lie... Would be nice to I dunno, get at least a 1 2 3 combo as Healer? Something to weave in between heals, since if in a good group, you're rarely healing. I understand if in a bad group, and damage galore you're busy, but... As ya improve, doing something more then 1,1,1,1,1,1 in my case, and sometimes refreshing my DoT with C,1 as a Sage, does get kinda boring.
    Controller space limits how many buttons you get.

    They'd have to not give you a new healing toy sometime too.

    I've been healing in mmorpgs for a very long time, all the way back to 2002. I played SCH in HW and absolutely hated it.

    My favorite iteration of healers was actually classic vanilla wow and TBC, where there was a lot if downtime and knowing when to heal and when to slip into the five second rule to regenerate mana was an acquired skill.

    I don't like to have to push dps buttons, I'd rather be healing. I do the dos thing, because it's expected of me, but I don't have to like it.

    So what if people dislike the added damage output and keeping people alive is harder? Not every role is going to be for everyone.

    I could see maybe adding another dot, but dots are fire and forget and boring as hell. Combo skills are also boring. Maybe bring in something like wow hpal glimmer of light, where using an ability puts an effect on the target that heals or harms wall targets with it when you use abilities on other targets, or have dps spells reduce cds of other abilities so you can use your cds more often? Ability interplay can add complexity without going "hurr durr MOAR dps button pl0x" like I keep seeing suggested.

    And maybe there shouldn't be so much downtime. Maybe you should want people topped off instead of sitting at 20%. Maybe damage varies more, same ability could hit harder or lighter randomly.

    Anything other than "just add more dps buttons lol". There's plenty of other options
    (1)

  4. #214
    Player
    Join Date
    Oct 2021
    Posts
    959
    Explaining the same things over and over to the same Sylphies in every thread is just about as boring as 1-1-1-1 spam. I wish they'd either actually comprehend what people are saying or get new material.
    (13)

  5. #215
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nizzi View Post
    Explaining the same things over and over to the same Sylphies in every thread is just about as boring as 1-1-1-1 spam. I wish they'd either actually comprehend what people are saying or get new material.
    Here, I'll try for you:

    I DONT WANT TO DO DAMAGE! I DIDN'T BECOME A HEALER TO DO DAMAGE! I JUST WANT TO HEEEAAAAAAAAAAAAL.
    (7)

  6. #216
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Padudu View Post
    I JUST WANT TO HEEEAAAAAAAAAAAAL.
    Is there really still no Slyphie: The Musical?
    (7)

  7. #217
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Imora View Post
    Controller space limits how many buttons you get.

    They'd have to not give you a new healing toy sometime too.
    Which, given that each additional healing tool given without increasing healing requirements (A) only causes them to make one another redundant and (B) is more often than not less capable of nuance than what came before... is hardly a problem.

    I'm all for increasing relative healing requirements. --Emphasis on "relative," as that's what ultimately matters: your [free] healing potential vs. the span of time you have to raise party/target eHP to X to prevent death.--

    Perhaps that ought to more target lull periods or be applied at blanket with the exception only of the rare powerful tankbuster or raid-wide, as to increases healing prevalence without so much increasing minimum skill requirements. However, that actually encourages removing certain healing tools (and perhaps some mild revision of certain others), not merely chucking more tools into an overladen pot.

    In either case, healer offensive ppgcd should be increased in compensation for the likely lost GCD time. Now, you and like players may prefer not to have any added offensive tasks, such as would be given by increasing offensive ppgcd through new, non-filler actions instead of just adding Glare potency. But consider: You do not have to optimize that any more than you have to optimize Glare now. The main difference, for instance, from having more of your damage come from sources other than filler spam is that healing is less punishing (except at exactly the GCD by which you'd need to, say, reapply DoTs or use a CD).

    Filler-centric damage actually most punishes players for making a single excess heal, regardless of the timing. Moreover, even the most powerful of rotational actions generally grant at most double a filler cast's potency. Presently, if you'd have spent a single GCDs than you'd have needed to on healing, that is as much as Combust is worth. If you are, say, willing (or unwittingly likely) to potentially GCD-overheal twice per minute, you're already playing at a level where you basically haven't put Combust on your bars; so why accept the one form of loss and not the identically potent either.


    Tl;dr:
    • Offering more than just filler spam actually softens the blow of potentially overhealing with one's GCDs while not actually demanding any more optimization of/around one's offensive kit than was already the case (seeing as every filler lost to overhealing was worth at least as much as having forgone a DoT entirely).

    • Meanwhile, adding healing tools to an already overstuffed closet (due to healing requirements being so capped by design) already faces an effective loss (or, waste) of said healing tools, so there's little to nothing to be missed there.
    (1)
    Last edited by Shurrikhan; 06-28-2022 at 06:33 AM.

  8. #218
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    431
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Padudu View Post
    Here, I'll try for you:

    I DONT WANT TO DO DAMAGE! I DIDN'T BECOME A HEALER TO DO DAMAGE! I JUST WANT TO HEEEAAAAAAAAAAAAL.
    Too bad. They have already said that they'll never increase the healing requirements beyond what is already in the game.
    (4)

  9. #219
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MisterNublet View Post
    Too bad. They have already said that they'll never increase the healing requirements beyond what is already in the game.
    And let's be honest: it wouldn't be the best way to address healer problems anyway.
    The gap between a mindless Curebot and a skilled healer in terms of time spent actively is healing is huge - something that SE fostered unintentionally and now it is what it is and they have no way of increasing healing requirements without excluding players from playing healer which is apparently their worst nightmare. At least when it comes to excluding the lower end, they're entirely fine with driving away the upper end.

    You'd need a pretty big increase of incoming damage to make decent healers feel busy with healing, an amount that would be impossible to manage for your average Curebot that spams 4 Medica II back to back when 3 people are dead and only 2 people took damage, starts a hardcast ress on one, gets interrupted by a mechanic 5s in, runs without doing anything, starts again, notices 4s in that the tank dropped, throws some Cure Is at the tank because those Medica II ate too much MP for their comfort, SC resses one person, does nothing while they wait for them to get up and give them a Regen while the boss aoe cast already started and then act all surprised when they somehow die again. They may even drop a "thanks for letting me solo heal -.-" at the end for good measure.

    But SE wants these healers to have an easy time completing all casual and even some endgame content so veteran healers get thrown under the bus. Apparently inclusion is a one-way street and only important for one part of the playerbase, not the other.
    (15)

  10. #220
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    tbf we should just start ignoring people we have a person defending players not being able to just stand in a single consistent spot for P3s. and i mean hey it works for the devs and SE after all so might as well right?
    (3)

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