Which is it? They won't fail more content than now, or they WILL fail more content now unless they can "handle" more complex rotations? You straight up rejected your own position when you said "People who can't handle...(have) nothing to do in such content". You're basically saying people don't DESERVE to do the content unless they do a more complex rotation, which by definition means the people not doing so WILL fail more content than now. (Aside: All you beating me over the head for my elitist remark, here's yet another example of it...)
Moreover, while many who do such content might be able to adjust - which is what you're saying - what if they don't really WANT to? What if they don't ENJOY DPS rotations? What if the reason they play healers is because they don't enjoy DPS rotations, and healer is the only role in the game that lets them play without DPS rotations? What then?
Why?And healer must have a same level of complexity, you can't keep up the bottom complexity of an actual healer and increase the others, that's not really a good idea.
You say it's not a good idea...why not?
Because people will pick the simpler ones because they're easier to play, thus showing that those of you who like complex are the minority? Or because you'd be worried people wouldn't bring you on your complex Job to their parties? Why is this bad, EXACTLY?
You JUST SAID that people who "don't care" will not be able to do content, and people who DO care to do Extremes/Savages on any level will have to change.The difficulty will increase for people who CARES, that's all.
THE DIFFICULTY WILL INCREASE.
That's literally what I've been saying. It will increase for everyone, because anyone not doing it will be "badz", and you know it. This is all I'm trying to point out to you: There is no way to make all healers more complex in terms of DPS kits that does not, by any definition of the word, make them more difficult. More complex by necessity makes them more difficult. HOWEVER, making some (2-3) more difficult while leaving some (2 or even just 1) simple like now is the solution. It gives those of you that want complex something complex to entertain you, while not excluding people from the content that like healing as it is today.
The only thing to lose is that you have to give up the elitist desire that people playing easier Jobs get to clear the content you want to be exclusively for you...
EDIT:
That's great, but you seem to be in the minority, looking at the other replies here insisting that NO healer can be left simple and they ALL must be changed. If you actually read my post - which it seems you did because of your canard at the end, but at the same time, it seems overall you did not - you might have seen the several times I mentioned that we can and should make 2-3 of the healers more complex while leaving 2-1 as they are today, which would achieve what you're asking for, would it not?
This. Very much this.
The thing is, when people suggest making SOME Jobs more complex but leaving SOME simple, those people are shot down by the demands that EVERY Job must be complex or it wouldn't be fair to the people wanting complex Jobs...somehow. For example:
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Agree 100% with this. The thinnest roles still have 3 members (Ranged, Caster). Tanks and Healers have 4 each, and Melee 5. There's no reason we can't have a spread. The only role that really does right now are Tanks, with WAR being simple, PLD being rigid with lots of optimization options, and GNB and DRK being varying levels of challenge in their own ways, with GNB playing more like a DPS already. Oddly, it's the only role that really does this. Ranged are all different flavors of "mostly easy", Casters has a decent spread of easy (SMN), moderate (RDM), and hard (BLM), though there's a bit of a jump from RDM to BLM. And Healers (at least their damage kits) and Melee are more uniform with Healers' damage being simple and Melees not really having a "simple" option.
With all the Jobs we have, it should be more than possible to have a spread in each role so that players can gravitate to what playstyle they like best.
A lot of people do Savage that don't want complex Jobs, though. I've been farming P1S for a bit now and P2S when I felt more frisky, and this is the first tier I've ever tried Savage. So even in that 30% are many people that don't want needless complexity in Jobs. But, again, this is why my personal preference is to make 2 or 3 of the healers more complex while keeping 2 or 1 simple as they are now.