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  1. #1
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Imora View Post
    I'd rather healers need to heal more rather than dps.

    My favorite runs are when shit goes sideways and I can't just mindlessly art of war spam.

    And I'm convinced that "omg drk is so hard to heal" comes from "I'd rather be art of war spamming" instead of hard casting heals.

    If there were more to do than dpsing, healers wouldn't be complaining all the do is spam broil.
    The problem with that mentality is that you'd need to increase the output from the entire game for it to work and even then, that only solves the issue in group content. Solo content would still be a slog to do on a healer because the healing threshold has to be low enough for any role to complete that content, meaning nothing changes for this content and Healers still suck for it. Doing Story content, Tribe quest, etc would still be boring to do since you can't reasonably increase the healing requirements on those, leaving healers with the same dull gameplay loop as before.

    It's a bandaid fix at best and doesn't solve all the issues with healers.
    (6)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silver-Strider View Post
    The problem with that mentality is that you'd need to increase the output from the entire game for it to work.
    Technically, you could just nerf heals rather than adjusting each encounter's damage, with healer offensive ppgcd increased in compensation for the typical offensive gcds thus lost.

    That healers ought to heal more isn't mutually exclusive, either, with their having more varied buttons to press when heal aren't necessary. You can have both more time spent on healing and a more in-depth damage kit, and neither is any more the "bandaid" fix than the other.
    (2)