its only a matter of time before they do with the healers what they did with the tanks. Homogenize the their role's tool kit (i.e. tank cds) and focus on a dps rotation. Though the tanks fared better than healers since their rotation was already varied from the start. Healers have always been a one button gcd and every 30 sec put up a dot job. Not to mention some healers will fare better than others.

SCH can go back to maisama/bio shenanigans and maybe faire manipulation? Constant uptime dot management. Maybe introduce faries that pulse aoe for strategic placement?

AST can go back to drawing cards and setting up hands for big bursts and buff duration manipulation. Drawing, shuffling and mulligan cards to set up hand loops. Maybe introduce setting cards on the field, face up or down, for aoe buffs/debuffs and cds that increase or decrease potency based on length of duration, similar to Earthly Star?

SGE can possibly reduce the healing tools it has in favor of emphasizing healing via Kardia, in addition to more attack gcds. Maybe introduce a healer combo rotation and a powerful cd that spread Kardia to all party members for a short period of time so your dmg can heal everyone while dpsing?

WHM is admittedly the hardest to come up with something but honestly there's no reason for at least one job in each role to be simple and exemplify what the role is, i.e. healing. WHM in EW is plain as jane but the healing it does is excellent and when it does dmg it does it big. So WHM probably doesn't need to change outside of QoL's. Maybe reintroduce cleric stance?

One thing I would like to see is all healing gcds in lower levels be changed to charges instead of using MP and being instant cast. Using WHM for example; if you had Cure 1 at six charges, Cure 2, at six charges and Cure 3 at three charges you will be more inclined to use Cure 1 for the freecure proc after you have used up all your Cure 2 charges and more strategic with your Cure 3. Maybe even have the aoe heals like Medica and Medica 2 at three charges to encourage Cure 3 use in very heavy healing scenarios. Ultimately, healing in this game has shifted from constant to bursts so all healing only needs to happen during those bursts and most of the time you are just doing dmg.

WHM already has this via the lilies. You have a gcd single heal and aoe, instant cast, limited resource and it works well. So why no apply it to the rest to increase their mobility?