I think the biggest issue many people have with ED is that SCH is the only healer that deals with dps loss if dipping into their class gimmick.
Lilies were a dps loss and that was problematic not because of the existence of healing tied to a smaller dps loss than GCD heals but bigger than oGCDs but because WHM had nothing else.
If WHM had a stronger baseline kit then Lilies would've been a secondary healing resource with enough other tools to fall back on but they had almost nothing to fall back on during ShB and only got Lilybell in EW which has a high cooldown. Asylum and Assize for aoe, that was it. And Assize is still highly unflexible, making it basically unavailable for anything that requires very specific heal timing like certain heal checks.
So you didn't ever had the same room to optimize as SCH had; SCH had an actual chance at avoiding AF heals without chadding their co heal or waiting until everyone was overgeared. WHM didn't. Making Lilies dps neutral was necessary but now it's even more obvious for SCH just how much their own job gimmick stands out. It's now literally the only gimmick you are discouraged from using to fulfill your role.
But I certainly don't want to see it gone especially since I don't trust SE to give us anything remotely meaningful in return. They'll just remove it like in the past and that's it. However it's not a particularly interesting skill either with the flat potency. I'd prefer if they added some nuance to it by giving it an additional effect.
If it also increased healing through all sources (including your fairy) for a certain amount of time, it could now also make a difference for how you time and map your other oGCDs and when exactly you use ED. Timing it well may make the difference between having to use an AF heal or not and thus easily mitigating the dps loss from using it ouside raid buffs/ pots and adds another layer to using it instead of "dump as much as possible during raid buffs" or "wait until AF is about to come off cooldown, then dump it all".
It would also make it useful during short-ish heal checks where you use SS & Indom but are left with 1 (or even 2 if Recit is used on Indom) leftover stacks and nothing meaningful to use them on because they don't last long enough for another SS/ Indom.
It would also be great to use before downtime as you can now snapshot the added healing for a stronger Spreadlo and the stronger Spreadlo may again make the difference between having to use an AF heal or not after the downtime, especially when paired with other heal increases like a nom nom'd fairy or Protraction.
Fairly small things all in all but another layer instead of a "dump for flat potency" skill.
I'll also admit that I've definitely stockholmed myself a little bit into liking it
I'm generally all in favour for doubling down on the low APM with strong, powerful, impactful GCDs identity for many reasons. It doesn't have to have a 3 page essay in every tooltip. Give it a couple of straightforward but strong nukes that are not too rhythmical (as in everything on a 30s timer) so you have a constantly changing rotation from different timers but overall slower but powerful gameplay... like it's darker counterpart.
But SE would need to give it some tools to offset the heavy loss of mobility and weaving windows from losing 1,5s casts.
One of the biggest issues with ShB WHM was the severe lack of mobility and weaving windows, way behind even BLM. If it should be more of a counterpart to BLM it should get similar tools to deal with movement and having to weave at very specific times.
BLM had fast casts, Swiftcast as a pure dps/ movement tool unlike healers that may need to keep it for Raise, Triple, Xeno, Thundercloud/ Firestarter procs and Sharpcast to force them in addition to the natural proc chance. That's a buttload of mobility for a supposed turret. And in EW they also added Amplifier, a 2nd Triple charge and Icedox.
WHM would need an instant that is not in any way tied directly to healing to make things like weaving PI or Temperance in advance possible. Diacloud comes to mind but it also needs something more reliable, preferably on demand. A dps Lily skill would lead to a similar problem we had in ShB so that's out of question. A secondary resource that is available at the start of a duty and accumulated through offensive gameplay could work.
Glare casts could accumulate stacks while you get a stack spender that has a potency gain over Glare to discourage you from constantly overcapping and you can spend 4-5 stacks on an instant - Seraph Strike already exists and fits this theme extremely well. In niche cases it may be actually better to overcap so you start with max stacks into heavy movement if Lilies have to be used on healing and can't cover the gaps. But overall it's available often enough to avoid being a "dump all during raid buffs" skill although it also offers some potential for optimization during them; it encourages offensive gameplay without building so slowly it's virtually unavailable during heal checks; it also fits the WHM theme of the powerhouse well as it would feel like the WHM slowly "overcharging" with gathered power and unleashing it with a particularly strong instant; and it already breaks the 11111 monotony nicely while also more than offsetting the slight dps loss from having to pay caster tax again with full GCD casts.




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