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  1. #1
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Semirhage View Post
    I will never not be confused by these healer forum AST/SCH/SGE main screeds that spend paragraphs going on and on and on about how dreadfully boring mashing one button over and over again for an entire encounter is, what a wretched awful gameplay experience it is, how it's the worst design in the MMO genre.

    And then conclude with "so that's why the 1 button rotation is perfect for WHM."
    going on a bit of a tangent but i feel like 1 button spam could work if the dps kit revolved around it via procs (like arr blm and brd), cooldown reductions and modal buttons

    it would still need an extra button or two but it Could be fine if 1-spam actually had interesting effects, which i think is possible.
    (7)

  2. #2
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Honestly, I really like this idea. A proc based rotation for a healer would be very interesting!
    (0)

  3. #3
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by QooEr View Post
    going on a bit of a tangent but i feel like 1 button spam could work if the dps kit revolved around it via procs (like arr blm and brd), cooldown reductions and modal buttons

    it would still need an extra button or two but it Could be fine if 1-spam actually had interesting effects, which i think is possible.
    Astro had 111111111 back in Stormblood. They also had a real active secondary system to manage on top of it, and I remember Astros still said they wouldn't wish their 1 button spam on anyone.

    Why WHM is the prime candidate for spamming 1 button over and over again, when they've never had an active system to manage a distraction from said 1 button spam, is beyond me.

    Shadowbringers and Endwalker just transferred the worst aspects of Stormblood AST onto WHM, tricked the community into thinking it "belongs" on WHM, and slapped on an overheal-encouraging passive job gauge for good measure. I'm in the minority here- I don't think WHM is "just a few tweaks away" from good design. I think its DPS kit is horrendously designed. I think its healing kit is barely interactive on an incredibly superficial level. The job gauge is both passive and doesn't encourage playing intelligently. Just blindly barreling forward and getting rewarded whether your resource usage was smart or not.

    In short, I hate this whole milieu of "WHM is supposed to be stupid and horribly designed, that's *~variety~*! Getting dumber and less interactive downtime was a good direction for WHM! Finally, it sees the beginnings of good design!" when what actually happened was WHM had fewer brain cells to scramble with the great lobotomization of Shadowbringers.

    It blows my mind how the healer forums wail endlessly about the jobs being A) boring and horribly designed, and B) homogenized (which implies that they're ALL boring and horribly designed), and then turn around and go "oh but this thing I just finished lambasting is just wonderful on WHM! Make them play like this pig slop I was bitching about two sentences ago. Being SImPuL is GoOD (for WHM!)"
    (5)

  4. #4
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    Astro had 111111111 back in Stormblood. They also had a real active secondary system to manage on top of it, and I remember Astros still said they wouldn't wish their 1 button spam on anyone.

    Why WHM is the prime candidate for spamming 1 button over and over again, when they've never had an active system to manage a distraction from said 1 button spam, is beyond me.

    Shadowbringers and Endwalker just transferred the worst aspects of Stormblood AST onto WHM, tricked the community into thinking it "belongs" on WHM, and slapped on an overheal-encouraging passive job gauge for good measure. I'm in the minority here- I don't think WHM is "just a few tweaks away" from good design. I think its DPS kit is horrendously designed. I think its healing kit is barely interactive on an incredibly superficial level. The job gauge is both passive and doesn't encourage playing intelligently. Just blindly barreling forward and getting rewarded whether your resource usage was smart or not.

    In short, I hate this whole milieu of "WHM is supposed to be stupid and horribly designed, that's *~variety~*! Getting dumber and less interactive downtime was a good direction for WHM! Finally, it sees the beginnings of good design!" when what actually happened was WHM had fewer brain cells to scramble with the great lobotomization of Shadowbringers.

    It blows my mind how the healer forums wail endlessly about the jobs being A) boring and horribly designed, and B) homogenized (which implies that they're ALL boring and horribly designed), and then turn around and go "oh but this thing I just finished lambasting is just wonderful on WHM! Make them play like this pig slop I was bitching about two sentences ago. Being SImPuL is GoOD (for WHM!)"
    I wholeheartedly agree with you. There definitely needs to be more to WHM than 1-1-1 spam because it doesn't have anything else to micromanage.
    1-1-1 worked for AST because they had to micromanage their Card System but WHM doesn't have such a distraction to keep them engaged with. Keeping it that way just for the sake of keeping it simple just leaves WHM as a job with a Skill Floor and Ceiling practically touching and no job should have that. You can't say a system is bad and then keep that system anyways; it defeats your whole argument if you advocate to keep it.

    I can compromise on keeping WHM simple but not 1-1-1 levels of simple.
    (7)
    Last edited by Silver-Strider; 06-27-2022 at 03:29 AM.

  5. #5
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Semirhage View Post
    Astro had 111111111 back in Stormblood. They also had a real active secondary system to manage on top of it, and I remember Astros still said they wouldn't wish their 1 button spam on anyone."
    yeah, im not wishing whm gets that sleep inducing gameplay. if i had it my way whm would have a lot more going to it.
    im just saying that a spammy rotation, on any job, can work, taking bard and old blm as an example. if someone wants to design a spammy whm, i think they could make it work as long as theres enough variation/interactions/buildup to the spam
    (0)