Quote Originally Posted by WaxSw View Post
Sch.
I think the main problem here honestly is mostly the fact that Scholar already has a plethora of OGCD healing, and the faerie gauge being tied to Fey Union really limits its use. I think if we swapped Fey Union (Fey Union costs 1 aetherflow to tether for 9 seconds to an ally?) with Energy Drain and used the Faeria Gauge strictly a DPS spender that would eliminate the problem, but it might be a bit tricky. Not sure how other Scholar players would feel about that.

Quote Originally Posted by WaxSw View Post
Sage changes.
Honestly the Sage changes were a big WIP when I pushed them to the forums. I was passing out at my desk and figured I'd look them over later lol. Your feedback here is really helpful! It really highlights the rough spot shield healers are in.

Quote Originally Posted by WaxSw View Post
Physis changes would make the tool completely useless in downtime scenarios meaning Sage would have a disadvantage healing there and in stuff like ultimates downtime is present (and in DSR a lot). I think the idea of an AoE kardia should go in soteria, a tool that is already useless in downtime, making it trigger a kardia heal in all the party members and an aditional 70% potency kardia heal on the kardia target (so it doesn't lose its niche as single target sustain)
Honestly, it's a valid worry with stuff like downtime and Doom causing problems. I don't think it's necessarily a bad thing for the healers to have certain weaknesses, but I can see it being stifling in certain content. Perhaps the jump from Physis I to Physis II could heal at the same or slightly reduced potency, but give the Kardia buff to allies for 10 seconds to compensate? That would you could still use it in combination with Prognosis for downtime but a good chunk of value comes from the Kardia buff.

In retrospect, I wouldn't touch Ixochole and would much rather gives that change to Holos, like you said. That makes a lot more sense.

Good point on Toxicon. I would rather move the focused Kardia aspect of it to something else then as more of an emergency button.

The point of the combo is to balance their healing around using Duodosis carefully, managing the HP of the tank while putting out as much personal DPS as possible, but I get what you're saying. I've thrown up a new idea, using a three hit combo which accumulates more Addersting, which can be used on higher potency and higher healing. Toxikon would still be the go-to in AoE and mobility situations. Let me know what you think!