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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by baklava151 View Post
    Speaking of all that, I'm sure the devs are wary of making TBN DPS positive, but would it be a huge deal to add a +10 or even +20 Blood gain to it if it pops? You still have to be careful using it otherwise you waste an Edge trying to gain such a small amount of blood, but it's still a nice bit of extra reward for timing it right.
    I think you're missing the point though.

    The issue there isn't "potentially wasting an Edge if you're too cautious with TBN", it's "will people abuse TBN for the sake of dealing damage?"

    Because TBN is the only on-demand that has a direct impact on DPS. No matter what you do, you cannot game BW/HS/HoC into damage (nor against damage) because they're completely divorced from it. TBN impacts DPS output, but it's not made to be a damage skill – this is why it's only neutral.

    You create even a slight DPS gain for an on-demand, and that adds up over time as essentially a rotational skill equivalent to the DPS gain of a positional. You're not encouraged to use TBN when you see a big hit coming, you're encouraged to seek big hits to burst TBN on cooldown.

    (And in such a case, unless you're exceeding 12000 MP gain per minute, Edge and Flood become a DPS loss without DA. And we don't even have the MP gain right now to utilize its shorter cooldown; considering those big hits aren't hard to find, the proper use of TBN involves knowing how to prioritize them.)

    You have to remember that "a bit of extra reward" is literally just a difference of personal mindset from "a requirement for optimal output that you're penalized for not utilizing."
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    Last edited by Archwizard; 06-22-2022 at 03:23 AM.