Quote Originally Posted by Silver-Strider View Post
Since SGEs MP economy is directly tied to Addersgal, not being able to generate Addersgal consistently would be disastrous for the job as a whole. Not only do you lower the skill floor for the job considerably by punishing players with low DPS uptime but also in cases when the boss is not targetable or you die and can't refresh the DoT, you have no way to generate Addersgal until the DoT can be refreshed, limiting the job heavily at the higher end of the spectrum as well.

The alternative I was referring to was having DoTs on SCH that build up the Fairy Gauge. Since the Fairy Gauge is limited to Aetherpact and that Aetherpact isn't a huge component to SCH's capability to heal, it would be more than adequate for DoTs to function as a means of build up the Fairy Gauge than they would Addersgal/Aetherflow/Lilies etc.

I think a better direction to take SGE in would be to expand on Kardia by having skills that restore more/less HP on use but offer different benefits for the SGE.
The thing about brd's dot procs is that they were a lot more frequent than you think, even though the tick is 3 secs. I suggested them as a (former?) brd main because I know even if your luck is "bad," when you have 2 dots with a 40% chance per tick you're still getting a fair deal every 30 secs. As it is now with the current flat 80% rate it's not as much but it's a similar number, and that's in the line of what I'm suggesting. That's nearly a guaranteed 1 proc per gcd window. To put that on fairy gauge would make it build way way way faster than it does now making you sit on a mostly useless overcapped resource for even longer than before. That would pretty much just be unnecessary fluff. On the other hand, if you're looking at that sort of proc rate for addersgall, which is used as frequently as it is, then you will most likely overcap every now and then, but it should be at a very accommodating rate either way. In fact, it would make it a far more plentiful resource than it already is with its 10(?) second charge time per stack. Enough to nerf the individual heals with how spammable it becomes, I'd say.

Kardia, to me, is an almost insultingly lazy design on the devs' part as it is that they're trying to pass off as "dps healing"; it's literally just passive healing on a single target as a substitute for fairy heals. I'd rather it not be a thing at all, personally, but my addersting suggestion was an indirect way to build off of it regardless if we accept it as sacrosanct to the job's identity. You could, I suppose, build off of it with support abilities, but sge isn't a support healer the way sch is.