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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Back in the old days, we had less healing oGCDs and STILL had more DPS skills than we do now and it played fine.
    SCH had 5 DoTs (not counting Nukes, Energy Drain or Bane), 2 distinct Fairies to micro manage, and at most 10 healing abilities and played fine.
    AST had distinct cards and ways to alter their cards to apply to everyone/extend their durations, etc. and played fine
    WHM actually had Shields they could apply to everyone and despite having fewer oGCDS than either SCH or AST, still had at least 2 DoTs to manage, and STILL PLAYED FINE.

    We didn't have 20+ healing abilities because we didn't NEED them but now we do have those 20 abilities and they're so stupidly powerful that you literally can avoid using half of them and still be fine. FFS, you can go AFK entirely and if the Tank is even semi-decent, you won't be missed because of how little damage there is to heal that they themselves can resolve with their own toolkits. The "Healer should Heal" mentality only works when there's actually something to heal, which has been lacking since HW IMO.

    I don't want another unnecessary oGCD heal that I will rarely use, I want some god damn synergy within my kit to keep me entertained.
    I don't want to Spam 1 Button endlessly in content, I want something that actually stimulates my mind.
    I don't WANT to play a DPS role, I want the Healers that I fell in love with back.
    This is very true.

    Also with fewer oGCDs, mana management was way more prevalent to the point that if the group ate a lot of bad, you would need to actually hold dpsing to not run OOM because you needed those AoE gcds.

    The healing kit we have today is really bloated not in usability, but in functionality - I don't even remember the last time I had to use Synastry as an AST. I'm not an ultimate player so maybe there's an use for everything that a healer offers there, but then, that content is approached by a minority.

    I think bringing healer dps complexity back is the only way to make the role more interesting without revamping bigger things like fight design and whatnot.
    (5)

  2. #2
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Raikai View Post
    This is very true.

    Also with fewer oGCDs, mana management was way more prevalent to the point that if the group ate a lot of bad, you would need to actually hold dpsing to not run OOM because you needed those AoE gcds.

    The healing kit we have today is really bloated not in usability, but in functionality - I don't even remember the last time I had to use Synastry as an AST. I'm not an ultimate player so maybe there's an use for everything that a healer offers there, but then, that content is approached by a minority.

    I think bringing healer dps complexity back is the only way to make the role more interesting without revamping bigger things like fight design and whatnot.
    tbf fight designs can still be improved like i brought up esuna and sleep are basically worthless two abilities we have for the entire role. or something like a cast bar slow that wouldn't necessarily require reworking every fight aside from maybe ultimates. cause even in the coding they can give each cast time a little leeway like 3 seconds (if x cast is going off normally then y other cast also goes off normally. but if x cast is slowed down by 3seconds then the subsequent cast y is held back by 3 seconds if they're back to back)
    (0)